The Concept Was Really Cool, Like An Even More Horrific Version Of Viscera Cleanup Detail. There Were Optimization Issues In My Browser, Probably Due To Godot Having To Highlight Each Barnacle When I Hovered Over Them.
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Cleaning With Clanker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #242 | 3.625 | 3.625 |
| Horror | #245 | 2.750 | 2.750 |
| Creativity | #329 | 3.000 | 3.000 |
| Enjoyment (Best Game) | #444 | 2.500 | 2.500 |
| Sound Design | #455 | 2.500 | 2.500 |
| Story | #687 | 1.250 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Comments
I am so impressed with the aesthetics, its so unique. And the monster are incredible
Great environment and art direction. Not sure if there is some issue with the optimization but I was really struggling to run this bad boy in browser and my PC is pretty top end. With that being said I really liked the idea of overlaying the green boxes as if you were some sort of AI image detection software. But I think it may be a good idea to limit those boxes to areas within your line of sight. The barnacles were a very unique thing to search through for fuses.
Looked great but was fighting the controls. Would be cool with full screen.
This is actually rather fun--like a 3D version of Pac-Man. The environment is duly creepy and the monster is nice and horrible. I love the sound effects as the robot devours the... whatever it is I'm devouring.
Unfortunately, I could not figure out a strategy to avoid the monster. I would get the warning, and then a few seconds later I would inevitably be dead...
Love that retro look! We have something similar going on with aesthetics. Great taste, good job!
I also bugged a monster at the very beginning of the game. I found all the necessary items but couldn't find a place to implement them :D (I'm lost). Anyway, the game is cool, it would definitely benefit a lot if it weren't for that bugged monster.






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