The blank spaces at the end is genius! I love the tweening you used for the pen, I need an extension for my browser that does that haha, so satisfying
Although quite simple, it's amazingly executed. Great entry.
| Criteria | Rank | Score* | Raw Score |
| Audio | #9 | 3.780 | 3.780 |
| Special Object Implementation | #11 | 4.317 | 4.317 |
| Overall | #12 | 3.695 | 3.695 |
| Visuals | #13 | 4.122 | 4.122 |
| Theme Implementation | #32 | 3.878 | 3.878 |
| Fun Factor | #41 | 3.000 | 3.000 |
| Gameplay | #42 | 3.073 | 3.073 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The character is writing a letter, and the things they write sometimes fall.
The blank spaces at the end is genius! I love the tweening you used for the pen, I need an extension for my browser that does that haha, so satisfying
Although quite simple, it's amazingly executed. Great entry.
Wow, I'm surprised how impactful writing the words yourself is. I feel like if this mechanic was used in a longer narrative game it could be heart wrenching.
It really makes you focus on the poetry and not rush through the narrative too fast. It also makes it easier to follow along the intended story since you have to write it yourself.
Incredibly touching for such a short length.
Really interesting story, and I like the way the words get scratched out by the end. I thought it would to be nice to be able to type as the words were appearing, although now I realize it might change the feel of the game since its supposed to be about the "weight of words."
Beatifull game with keen story, simple yet charming style and with interesting gameplay. Love it.This game absorbed me for a moment and it was great experience.Great job!
Really interesting interpretation of the theme! I like how you used tweens here! :D I'm not really into visual novels, so I kind of missed some elements that could ''dilute'the gameplay a bit. From a gameplay perspective, it felt a bit like a 'keyboard piano' :D
Anyway, great work on both the technical side and the theme interpretation!
i couldn't get the mac version to work, but from the other comments it looks like it was a good one. :)
Ahh sorry to hear it, I have Windows so that's the only version I'm able to verify works 🥲 Mac/Linux I just hit export in Godot and hope for the best.
Just curious, can Macs not run the web export of the game? Part of me thought having an HTML version of the game meant anyone could play it regardless of the machine they had if they just go to the game's page itself.
the aesthetic was great; fun visual stuff, including the letters increasingly obscuring the screen, and then having to puzzle out what the last sentence was... neat stuff! you transcended the game jam - it does not have the correct rating categories for you, so I pretended that it had things like "feels" and rated accordingly (5/5 :P)
I loved it! I'm always amazed at how the same theme can be interpreted in so many different ways and this seemed brilliant to me. Congrats on it cause it looks so poolished for just a bit more than a day. :D
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