very cool, i like how its pretty hard at the beginning but through trial and error you can get closer and closer
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The Glertch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #22 | 3.889 | 3.889 |
| Sound Design | #82 | 3.556 | 3.556 |
| Enjoyment (Best Game) | #99 | 3.556 | 3.556 |
| Creativity | #134 | 3.667 | 3.667 |
| Aesthetics | #224 | 3.667 | 3.667 |
| Story | #550 | 1.667 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Comments
Excellent spin on being chased by a monster. The jumping tiles and limited light source make it super high stress in a way that freedom of movement wouldn't. Don't think I've ever played anything with that particular type of chase mechanic. With that being said I think being able to look around while retaining the tile jumping would be a good improvement. That way you could look back at the monster approaching you as you desperately try to jump tiles in the correct order. Also I do think the initial difficulty at the start of the game might be a bit much.
If you go back, you can fall out of the map through the door. It feels a bit inconvenient that you can’t smoothly rotate the camera or slightly tilt the view towards the floor - I keep stepping past the tiles by accident.
However, the chase element is genuinely scary, which works really well for a horror game!
Special respect for the fact that no one starts chasing you until you’ve gone far enough - it gives you time to get used to the controls.
Extremely creepy. The grid-based movement is used in a clever way, since you can memorize and recreate discrete steps in a way you couldn't with fluid movement.
Unfortunately I couldn't quite figure out how to cross the chasm without the Glertch catching me and... glertching me.


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