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A jam submission

NightMare - SCREAM JAM 2025View game page

My indie project for the 2025 Scream Jam
Submitted by YdeziDVG — 12 hours, 55 minutes before the deadline
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NightMare - SCREAM JAM 2025's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#3132.5933.667
Story#4711.8862.667
Enjoyment (Best Game)#4982.3573.333
Sound Design#5422.1213.000
Aesthetics#5792.3573.333
Creativity#6491.8862.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

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Comments

Submitted (1 edit) (+1)

I don't know if the game is unfinished or if I missed something, but despite that, I really liked the game!

The greybox aesthetic with the blank grey sky gives the game a very ethereal vibe, really fitting of a nightmare/dream, I was also really surprised to see this have some voice acting! Good job on that front!

Now you should really pay attention to both accessibility and game design, you made this on the Forward+ renderer on Godot, some computers like the one I have don't really support it so I had to play the game through the console; in game jams try to work in Compatibility as its more accessible and can export to web.

And if there is a intended path to follow for an ending, you should make it clear to the player where they should go, this is a mistake I made on my own game for this jam as well.

Overall, for your first game ever, this is really good! You just need more experience and work some kinks out and you can make a really good fleshed out game. Great work and good luck from me Solaire!

Developer(+1)

thank you very much for your feedback Mr.Solaire

You pointed very good things, like the compatibility, I indeed did it in Forward+ and I didn’t know until i exported it that it would not be playable in web browser, I loaded it on itch, and realized the lights weren’t working, but I didn’t had time to redo it.

For the path/level design,  there is a global path I’ll say, but I also wanted the player to get lost in that atmosphere, to put tension on him. The problem is that I didn’t had enough time to add more sound design and decals on the walls, I realized during this jam that I needed to manage my time better. 

So for me, even if this game is really unfinished on a lot a point, it did what I needed, which is teach me a lot, I learned during this jam, why people should do Jam more, it teaches so much, from programming, to level design up to the very end, export and publishing, but also time management and keeping the scope small for a Jam, as I have to work with a deadline.


Your feedback is incredibly helpful, thank you very much for playing the game, and for the tips.

Submitted

I personally enjoyed the greybox aesthetic, and it had a pretty good thunder ambience, but was missing a lot of sounds that would've made it more scary, and it needed higher movespeed.

Pretty solid entry for a first game though!

Developer

thanks for your feedback,

It was missing a lot that’s true, I think the most important thing I learned during the jam was time management 😂
Never felt the rush of finishing a game, I liked this in the GameJam experience.

Thanks for your feedback again

Submitted(+1)

For a first game, this is really good! It’s simple but effective! I liked the fact that we could piece the story together by examining the change in human to animal prints. My guess is the enemy is some sort of werewolf?

I felt unnerved so I would like to see a fully developed final game! Possibly about a mental asylum? Since that seems to be the setting haha! Keep it up ^^

Developer

Thanks a lot for your feedback, I had a bit more in mind to make the game a bit more paced, and filled, let’s say that’s it’s a start ^^ 

I’ll probably come back to it after the JAM. But thank you very much for your feed back. It really helps knowing some of the work is good, and i need to iterate more and more and polish it thank you 🙏🏻