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Classic FPS game "Set the World on Fire"!!! - beta in 1.7.2017!

A topic by Macin created Apr 13, 2017 Views: 821 Replies: 1
Viewing posts 1 to 3

Gameplay of alpha so far:

https://www.youtube.com/watch?v=XgDS2LQA9u4

I hope I dont have to post screenz, when I already have video there :D would be illogical.

This will be totally classic FPS, that plays like first Doom. Its not made in any commercial engine, the engine is my own. Even if the goal was not to make it retro, I would call it one because the way it was done - just C++ and OpenGL, and not using shaders cause of compatibility with Intel graphics. Technically its approximately on Quake1 level = 3D models and static lighting.

Beta version will have 3 maps in singleplayer and one deathmatch and will be there on 1.7.2017. Deathmatch is designed so far just for LAN. From those 4 maps 2 are done. It is 14.4 when I write this, so there is 77 days remaining to beta.

Goals to beta:

maps (2/4 done)

menu design

weapon animations

intermission screen

map selection on multiplayer

new type of enemy (at least 1)

music for 3 maps, intermission, and menu/ending

fix problem with some sounds being too loud and some too quiet

fix occassional save/load crash (when???, also this happens even in Raw Amethyst, my previous game - need to upload fix here too)

Additional goals:

deathmatch on LAN (=multiplayer with prediction on client)

dynamic lighting (already there, just make it fast)

ragdoll physics (this one is tough!)

multithreading (already there, a lot of synchronization problems! even if every object has locks, take a look later)

Also, there is alternate scenario, that I will find a designer. I doubt anybody will want to join, but if yes, it would be great! Then the most time-consuming (at least for me) task = mapping, would be eliminated. I am slow in C4D - not totally new in it, but I dont doubt that a real desinger would do in 1 day what I do in a month here.

Occasional crash after save finally fixed. There was missing break in a switch :D. That means that I consider Raw Amethyst bug-less until someone will discover next bug. I updated Raw Amethyst with the fix - download version 0.5! Before I will move on to Set the World on Fire, I must do one clickbait experiment that will maybe increase my views and I must do it the sooner, the better. Cause honestly - I have seen worse games than Raw Amethyst having far more popularity, so I want a slice too!