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Cold Engine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #109 | 3.750 | 3.750 |
| Enjoyment (Best Game) | #152 | 3.375 | 3.375 |
| Story | #223 | 2.750 | 2.750 |
| Sound Design | #239 | 3.125 | 3.125 |
| Aesthetics | #266 | 3.500 | 3.500 |
| Horror | #511 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
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Comments
Good job :)
Thanks for playing!
This game is great. It’s super stressful in the best way, having to fix the engine as fast as possible really keeps the tension high. I loved how well-made everything felt, from the cutscenes to the gameplay. It definitely made me feel rushed and on edge. It’s not really scary in the traditional sense, but it is stressful and tense, that fear of the army catching you before you finish fixing the car really works. Awesome job!
Thanks for playing! Yeah, that was my intention, i'm glad you enjoyed the game!
This is really cool! Really interesting premise, and I love the overall look-and-feel of the game. It's really quite a lonely place, and the low-fi look adds to that, but everything still makes visual sense.
I was initially a bit lost, but once I found the toolbox, it was clear what I had to do to progress. I was able to escape on my second attempt. (Well... at least I didn't have to join the Army.)
Thanks for including a Linux build!
Thanks for playing! It means a lot!
I have been flummoxed by the crankshaft, and couldn't progress. The idea is neat though, and I thought the aesthetic was cool. Also, the opening animations were great.
Thanks for playing! Yeah, the crankshaft is a little hard to find. I could highlight the screws, but I thought it would be better if players found them themselves. Maybe I'll add difficulty levels, so that in easy mode they'll be highlighted or something like that. Thanks for the feedback!
Although not very spooky, I found it pretty neat and I liked the aesthetic and sound design. The back and forth for determining screw size was a little tedious but overall I liked the game.
Thanks! Yeah, it's not scary, I focused more on creating an atmosphere and trying to stress the player out in some way rather than doing jump scares or anything like that. But thanks for the feedback! Oh, and yeah i understand that the screwsizes gameplay can be boring for someone, I'll try to come up with a fun way to improve it!
In that case, I'd say you absolutely nailed it on the atmosphere!