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Ignition Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gamplay | #4 | 2.889 | 2.889 |
| Theme implementation | #5 | 2.778 | 2.778 |
| Audio | #5 | 2.500 | 2.500 |
| Visuals and Art | #7 | 2.500 | 2.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What percent of AI used ?
i made the game description and icon using ai thats it
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Comments
Pretty intense, I like the artstyle and overall its fun. But as others said, it has some performance issue. It freezes time to time on my 4080 and it would've been better if the controls were in the player's perspective
Eyyy this is a pretty fun game!
Its pretty satisfying to burn em aliens
Tbh my only complaint and the biggest one at that is the movement
Like, the game is in an orthogonal view but the player character doesnt seem to be moving based on OUR view.
It feels odd and a bit hard to get the guy where you want him
Other than that, you probly already know about the huge lag when first using the flamethrower. For me, it straight up got stuck for a solid 20-25 secs. Ran pretty smoothly after that tho
It does get a bit repetitive, but still quite fun
Not to mention the polish and the art. I love both!
Overall, you did a great job with a super polished game.
Good job :D
the player move using WASD in a constant direction and It only looks and first towards the mouse position
it had to be made like that cause while shooting you may need to shoot in multiple directions while moving away from aliens
maybe I need to add more polish but do you have any advice??
btw thanks for playing the game
my suggestion would be to make the movement to be based on the perspective
Rn (based on perspective)
W moves the char in the top left dir
S moves him in the bottom right dir
A moves him in the bottom left dir
And D to the top right
This makes sense if you look at it from a top down angle but from this orthagonal perspective it feels a bit off
Tbh ive never really worked on a game with this perspective so i cant advice on how to fix it, but maybe you can look up some tutorials on player movement for this perspective
I hope this helps
If you update it and want someone to test it, ill definitely be down to give it another go :D
Gave me Fallout vibes. Enjoyed this game the most in the jam.