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A jam submission

Rustling in the nightView game page

You watched over the forest... now the forest watches over you
Submitted by AzarHai — 5 days, 10 hours before the deadline
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Play Rustling in the night

Rustling in the night's itch.io page

Results

CriteriaRankScore*Raw Score
Music#373.5003.500
Story#513.0003.000
Aesthetics#903.6003.600
Sound#993.0003.000
Overall#1183.0003.000
Fun#1322.7002.700
Theme#1602.5002.500
Mechanics#1752.3002.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Toy Flashlight,Apartment Kit,Free Rocks,Campfires & Torches Models and FX!,Quick Outline,,Simple Retro Car,Brick garages,Сountry house,AQUAS Lite,Modular First Person Controller,Simple Keys,Rust Key

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Comments

Submitted

Nice music, nice atmosphere. Liked the way the landscape was used and the beginning on the tower. Died while lost on the houses XD. The walking and the steps are a bit annoying, but nothing tha compromises.

Nice entry! Congrats!

Submitted

I took the flashlight + the key and used the telescope but could not use the stairs downward. This feels like a bug. Probably it is only a barrier to indicate that something's missing but here should be a info message in this case. Or the possibility to retrieve something later. I searched the room three times but did not find more. My fault.

The footsteps could have been less artificial (but who am i to say that, my game has no footsteps at all). From what I see on the screenshots, the game looks interesting. And the music was good.

I refrain from giving a rating.

Submitted

The game's atmosphere was really nice, but I felt the gameplay started to get a bit repetitive after a while. Whenever the deer found me, it seemed to catch me no matter what I did, which could feel a little unfair. I also think the game could be clearer about the main goal. One small thing I noticed was that the character moves a bit slowly and runs out of stamina too fast, so exploring the large map felt very challenging.

Submitted

Nice ambience and atmosphere.  I found it awkward to interact with the objects and navigate however, like I was bumping into walls and things unexpectedly.  If this could be tweaked to make it just slightly easier to navigate, then it would make a big difference in the gameplay experience.  The premise of the story is quite interesting and intriguing, with a sense of more mystery to be revealed just around the corner.  Great job with the overall feel of the game and the game's immersive world.

Really impressed by the atmosphere you created — the forest setting and that “now the forest watches over you” tagline are genuinely eerie and memorable. The open-world approach gives a lot of promise, especially for a solo dev, and the visuals clearly show effort and style. A few rough edges remain (movement/jank, UI alignment in browser build, interactable clarity) but what you've built is a solid foundation that already gives strong vibes. Nice work!

If you’ve got a moment, I’d love for you to check out my jam game too:
🎮 Hush Boy, Hush/jam/gamedevtv-halloween-jam-2025/rate/3971977

Submitted

Great map design, kinda had an eerie vibe to it. Movement was janky but some polish would fix that up. Loved the Fears to Fathom inspired cutscene in the beginning

Submitted

Nice game.

It has good potential and certainly a lot to explore with the open world.

Some improvements coould be the following:

  • Have a pause menu for mid-game. I played it on the web but when pressing the ESC it didnt work (maybe wrong on my part)
  • I feel like the game would play much better on fullscreen, right now its on fixed size and some UI elements are off screen.
  • The open world looks promising, but it requires a lot of polishing and better optimisation. 
  • Some sounds should be made to propely fit certain elements. The footsteps didnt much that well or there were delayed sounds effects when opening doors.
  • It should be a little more clear on what is interactable in the world what not. I go to doors that can be opened and than go to another door but cant be interacted or no message is shown (maybe add like a "it wont budge" or "locked" message/UI notifier)

Overall, its a good game. I understand you are only one person who made it and it is hard to make 3D games on your own within a specific timeframe. 

As one of the comments pointed out below, if you give it another week of polishing and some extra improvements it could be really :D

Keep up the great work!

Submitted

Nice game.

It has good potential and certainly a lot to explore with the open world.

Some improvements coould be the following:

  • Have a pause menu for mid-game. I played it on the web but when pressing the ESC it didnt work (maybe wrong on my part)
  • I feel like the game would play much better on fullscreen, right now its on fixed size and some UI elements are off screen.
  • The open world looks promising, but it requires a lot of polishing and better optimisation. 
  • Some sounds should be made to propely fit certain elements. The footsteps didnt much that well or there were delayed sounds effects when opening doors.
  • It should be a little more clear on what is interactable in the world what not. I go to doors that can be opened and than go to another door but cant be interacted or no message is shown (maybe add like a "it wont budge" or "locked" message/UI notifier)

Overall, its a good game. I understand you are only one person who made it and it is hard to make 3D games on your own within a specific timeframe. 

As one of the comments pointed out below, if you give it another week of polishing and some extra improvements it could be really :D

Keep up the great work!

Submitted

The big eyed bear got me. Was a nice little experience and, if you invest about 1 more week for polishing, I bet, it could be a banger game on this site.

Submitted

Nice, creepy world to explore.  I ran into the same problem as RicoTV below, but then i zoomed in with the telescope.  I think that allowed me to get down the stairs.  One other thing I had trouble with was the doorways.  I got stuck almost every time and had to shimmy right and left to make it through.  

Submitted

This game looked great but I couldn't get down the damn steps to check out the fire in the distance? from what I could experience footsteps sounds need to be much lower like 5-10% and detection radius for picking up items should be widen as getting torch needed snipefish accuracy. Just wanted to give some constructive feedback - overall I really liked what I saw and experienced 

Submitted

I had the same problem, you need to pick up some stuff in the watchtower before.