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One Night at Fallens Chapter 1: Night 2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #8 | 2.438 | 2.438 |
| Horror | #8 | 2.500 | 2.500 |
| Sound Design | #8 | 2.750 | 2.750 |
| Atmosphere | #9 | 2.750 | 2.750 |
| Creativity | #10 | 1.750 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm not a big fan of FNAF and that kinda influenced my ratings. The intro create a better immersion with some soundtrack and dialogue pacing (some appears way too quick, I couldn't read 'em all). The game works with no bug, a tutorial might have helped me understanding better the mechanics (I say some writings on the walls that gave me a few hint tho).
Def a game for FNAF fans!
Thanks for your feedback! I do have a question though, what did you think of the mechanics? Like how they all work
there was no notable bug so I guess they work fine.
Alright, also which writings on the wall gave you hints to the mechanics? The writings are mainly there for funny stuff
As far as I know without playing FNAF, it actually uses a lot of the same mechanics. But.
I think it needs a storyline. And some smoothing out as far as the player knowing what is happening goes. Still had fun playing it, yay
This was a solid take on FNAF. The visuals and audio worked OK for me here, though I found myself wishing for darker, more moodier visuals. Also I found the the text kept disappearing from the screen far too quickly for me to read it during most of the opening cutscene—y'all should consider letting the player drive the pace of the dialogue. Thanks for making and sharing your game!
Thanks for your feedback! Although I do have a question, what did you think of the mechanics?
the FNAF stuff is not my favorite kind of burnt on it. Other than that, good job though