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A jam submission

Masks of PowerView game page

Submitted by BushFire — 24 minutes, 46 seconds before the deadline
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Masks of Power's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#692.4672.467
Controls#732.5332.533
Fun#822.3332.333
Audio#912.0002.000
Overall#972.2572.257
Theme#1002.1332.133
Originality#1012.2002.200
Graphics#1032.1332.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Game Description
2d platformer. High difficulty, but no evil surprises.

How does your game tie into the theme?
MC is a superhero wearing a mask, who get's other heroes' power by putting on their masks.

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
3

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Comments

Submitted

managed to get through with 3 deaths. wasn't a fan of the double flames on two different timers. they got stuck in a weird timing loop that turned into a long wait for an opening. Controls felt responsive once I got acclimated. Good work putting this together.

Submitted

Dang this was hard! I managed to beat it, but definitely had to give myself more lives lol.  Quite a fun little rage game, looped me into wanting to complete it, while making me frustrated at the same time. Nice job :D

Submitted

Grats on the submission. I think I would stick with the game longer if it didn't flash a red screen at me every time I died. It's really jarring and quickly depletes my patience lol. It seems like you wanted to make a frustrating game and I think you succeeded.

Submitted (2 edits)

Feels like an old flash game (in a good way). I think it'd be cool to have like a timer built in. One thing I really didn't love is that that escape take you back to the main menu to start over, I kept pressing escape to try to pause for something and I'd be sent back to the beginning. Overall it's pretty simple in a lot of ways, but it feels good to play which is a big win.

Submitted

Nice platformer. It took me a bit to manage to beat it. Since I like challenges, I can imagine it might be on purpose, but I feel the hitboxes could be a bit more forgiving. The implementation of the adjustable extra lives is a great idea to balance the difficulty. It can be very frustrating to be stuck at one specific passage though, like me XD.

The passage I got stuck on: 

Submitted

First I was like "this is going to be super easy, barely an inconvenience" and then I was like "alright, how do I increase the amount of lives again?"

Controls are super tight but you can't blame them if you fail. That was a fun, rage inducing little platformer. Loved it. Good job!

Submitted

Cute platform, definitely challenging but mechanics were all very clear and straightforward. The option to adjust the number of lives was definitely nice to have, and it was neat seeing the number of deaths in the credits. Good work!

Submitted

Nice game! I feel that jump timing and hit boxes are quite unforgiving, but it's still fun to play.

Submitted (1 edit)

Congrats on submitting the entry. the colors are high in contrast so it's pretty accessible. Though, the game itself feels a little lacking in something.