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A jam submission

Once Upon a LeverView game page

Submitted by DanteAligh, Raisa_Iraida — 3 hours, 6 minutes before the deadline
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Once Upon a Lever's itch.io page

Results

CriteriaRankScore*Raw Score
Story#313.4183.625
Sound#913.0643.250
Music#992.9463.125
Mechanics#1132.8283.000
Aesthetics#1323.1823.375
Overall#1322.8283.000
Fun#1472.5932.750
Theme#1632.4752.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
The music and sound effects are from opengameart.org

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Comments

Submitted(+1)

Cute little game, I liked the vibe. Sadly it hang in the scene where the bear scared the brothers away. I first added all brothers, pulled their levers and then un-pulled them, that they "flee". After that the ui bugged and even if I added the brothers again, they never entered the stage when I pulled their levers. Nice concept.

Submitted(+1)

Great concept!  It is neat to see a sequence-based puzzle game.  I also like the subtle but noticeable semi-transparent plane over the TV screen, that's a nice effect.  If I could make one suggestion, if the user could double-click the icons/cards in order of sequence that the user wants to place them from left to right levers, that would improve the user interface (in my opinion).  Nice game!

Submitted(+1)

Hi, I enjoy puzzle games as I've grown up playing games such as Resident Evil and Silent Hill, but I gotta say I was kinda stumped on this lol. I do agree with what a lot of the others are saying, should definitely have better feedback for when the player makes correct choices as well as wrong ones. Overall, though, I thought it was a great concept and think it would make for a fun and intriguing story/puzzle game, and can't wait to see where it might go!

Submitted(+1)

I liked the concept but feel some finetuning need - feedback being the main one for correct choices (small feedbacks) and alerts for poor choices perhaps using a bar for amounts of errors allowed and then some fanfare showing a correct set of choices. 

As it was it felt a little unclear, was a cool design though :)  

Submitted(+1)

well done!  I like the mechanics , it leaves the player to think what to do next.  The gameplay is a unique puzzle game with a narrative. The proper placement of the icons based on the story is unique has potential, overall I enjoyed playing, keep it up!

Submitted

I like the concept - its a fun idea.  I think it would be good flesh it out with more puzzle mechanics. 

I ran into some game breaking bugs.  For example, the third child would not appear after my first attempt.  Also, the level on the far right wouldn't pull sometimes.  It might be because of all the Itch.io labels - maybe they are diverting the mouse input (not sure).

This is just a small gameplay satisfaction thing, but regarding the levers, I recommend making the hit boxes bigger than just the knob at the top.  I often clicked and dragged lazily and got nothing.  Personally, I'd rather connect every time than have to be careful and click/drag the small knob each time. 

Developer(+1)

Thank you so much for playing and for the detailed feedback!

I’ll look into the issue with the child not appearing and the lever not pulling properly, I'm not sure why they are doing that.
Also great point about the lever hitboxes, I’ve probably gotten too used to them while testing,  so they felt fine to me. I will make them a bit more forgiving so it feels smoother to interact with.