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A jam submission

ChameleonView game page

Submitted by Kanosis — 4 hours, 39 minutes before the deadline
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Chameleon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#203.7803.923
Originality#223.5583.692
Graphics#473.1873.308
Overall#612.7642.868
Audio#772.2982.385
Controls#812.4462.538
Fun#972.0752.154
Accessibility#1012.0012.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Wildcards Used

Self Awareness

Include a thematic way of checking player stats

Never Stop Learning

Put a skill tree in your game

The Friendly Ghost

Include a monster that's helpful to the player

Game Description
You are tasked with navigating your way through a busy party while being completely anti social. You have to change personalities on the the fly to get through social situations without being overcome by your anxiety.

How does your game tie into the theme?
The theme of the game is about the masks we wear in our day to day lives to navigate social situations.

Source(s)
N/A

Discord Username(s)
Kanosis

Participation Level (GWJ Only)
2

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Comments

Submitted(+1)

Very interesting concept and well made visuals! I had some trouble learning about the gameplay tho, it was kinda confusing at first. Other than that, good game!

Submitted(+1)

The idea is great, I have heard it mentioned a few times, but it's a great implementation.
A bit of polish and finding a way to cut down on the thes would be good.
I didn't find it, but there is a dog to pet! That's a winning addition.

Submitted(+1)

Cool idea for a game and a neat art style. I couldn't really get a grasp on what I should be doing and if I was doing it right. People would walk up to me and threaten me and then I would switch masks and then offer shots and then leave. I was pretty lost on that part. With a little more onboard and refined dialogue, this could be a very cool game. Well done and good entry!

Submitted(+1)

The aesthetic looks really nice! Good implementation of 2.5D. The controls worked smoothly, and the mechanics in general seemed to be well implemented. I couldn't make much sense of the game, to be honest, but I managed to get to a dog room, and I liked the skill tree a lot as well. It also helped me understand the game a tiny bit better. Great job!

Submitted(+1)

The art 2.5 aesthetic is unique and great! I do think there wasnt enough onboarding and a tad bit too much reading for my taste. Otherwise great work! 

Submitted(+1)

The overall feel is awesome. I was so confused because I just didn't know what to do, even after reading the description multiple times.

Developer

Thanks for the kind words, judging by the comments so far I definitely over complicated the gameplay and your feedback is really helpful.

Submitted(+1)

I guess it would be easier to grasp if the ghost showed and helped you with the first conversation, explaining what's good for you and what isn't. But, hey, I managed to survive around 10 rooms, I slept, and, most importantly, I managed to pet the dog 🙂

Submitted(+1)

The idea is great, I just didn't quite make sense of the dialogue. Maybe I was missing something though. The art is really good though, and I think with some touching up it could be a really cool game!

Submitted(+1)

I love the idea of the theme being masks as masking and navigating social situations. I don't think the conversations made sense though and I would have liked a bit more of an explanation on how the masks actually worked. But I did play for a bit and lost.