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Roast my trailer like it owes you money – Tainted Ground gameplay

A topic by JavierDo created Oct 24, 2025 Views: 221 Replies: 4
Viewing posts 1 to 3

Hey everyone,
I just released the first gameplay trailer for my game Tainted Ground, and I’d really appreciate your brutally honest feedback.
I want to know what works, what doesn’t, and what instantly kills your interest.

Be as harsh as you want — I’m not looking for sugarcoating, just honest impressions. What would make you click away? What would make you want to play it?

Thanks in advance for tearing it apart.

(1 edit)

Hey JavierBo! Here's the review:

For starters, I genuinely watched the whole video for the gameplay trailer of "Tainted Ground"

Overall, really solid display. Nothing is perfect, but you did a great job displaying the game. One thing that I can definitely take away that wouldn't make me click away but maybe some people per say, is that if you have more features of the game that you can showcase, definitely show them! 

Some games have very simple premises, and if they've been designed to showcase only one specific thing that the entirety of the game is based on, that's fine. If your project has more features to offer, feel free to showcase even more. Feed the audience a sample, but don't fill their bellies or they won't want to eat anymore.

Hope this helps! Looking forward to future updates for Tainted Ground.

Have a great day,

Jonathan Pirone

(2 edits) (+1)

Hey!

First of all, thank you so much for the feedback.

We definitely did something bad because the name is Tainted Ground, not Woods... So the message is not clear as I see 😂

Jokes aside, I think you are right, we are only 2 ppl working on It and sometimes is overwhelming do everything.

We will try to iterate again on it.

Regars!

Hey JavierDo!

My absolute pleasure! I realised that my brain decided to turn off for a moment because I was the one who made a typo on my end, and I fixed up my reply with some edits! xD

For a project of only 2 people, this is absolutely awesome. I totally get it, and I know, coming from a dev point of view, it is not easy to do so many tasks when the team is small. 

If you guys need help with anything, I would absolutely love to help where I can! Overall, fantastic job on Tainted GROUND (I got it right this time, surely)

Cheers,

Jonathan Pirone

The opening is too slow.

I feel like the same shot of the (pretty) woods was shown three times, and none of those times left me with an impression of what the scene is for.

What is the point of this game? I’m guessing it’s supernatural mystery to find something by going through a forest and an abandoned cabin? Why?

The music sounds cliché. It specifically sounds like the music in a shooter game-style film I was in many, many years ago, which made me feel very old in internet years.

The harsh whispering at the end went on too long, becoming annoying, felt missplaced, and gave me new info about what to expect. Maybe put a couple seconds of it at the opening.

I’m pretty sure the graphics would crash my computer. (This might be the least usable feedback.)

Now, give pay me back me back by ___ __day or else I’ll have to ____ ___ __ _______.