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Crashowary's itch.io pageTeam Name
Dylan Browne
Game Name
Crashowary
Link to Gameplay Footage
https://www.youtube.com/watch?v=zYGPHVQGKCs
List any content that was created before the jam.
10x Megascans Rocks
3x Megascans ground textures
Sounds all CC0 from freesound, but most of them are heavily altered and mixed by myself.
Cassowary Model, Skinning and 2 anims (idle & walking) were created last month.
Foliage assets were sourced from my own library created in Houdini but reshaded and textured during the jam.
Voice lines from my daughter for the young cassowary creature
Lens flares created using a custom version of my Cinematic Lens Flares
Font used was sourced from dafont
Gameplay Instructions
Controls:
Movement - WASD / Thumbstick
Jump - Space / Bottom Face Button
Spin - Shift / Left Face Button
Menu - M / Options
Which Engine version did you use to create your entry?
5.7 Preview
What platform is your game built for?
Which Theme did you created your game based on?
Here We Go Again
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Comments
Unfortunately my laptop could not handle the game, but it is a great showcase of the latest UE5 features.
Sorry to hear! yeh i didnt quite get time to finish the second optimization pass before the deadline! haha
It's a really interesting combination to see a crash bandicoot gameplay in realistic environments with realistic animals! I've liked the feel of the spin move and double jump, I just wish the game would run better - it was really hard to control at 20FPS.
Thanks so much! yeah i tried to get in a second optimization update with a bit more scalability options but missed out before the deadline! haha
Your work is amazing, it doesn't feels like a game made in 1 week!
(Would have been so so good if you had the time to have a music!)
Thanks so much! haha yeah In my head i had Crash 2 jungle music going :P