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LUNN Live Until Next Night's itch.io pageTeam Name
SourySK
Game Name
LUNN Live Until Next Night
Link to Gameplay Footage
https://youtu.be/3SVGOE1gh1o
List any content that was created before the jam.
Niagara UI Renderer Plugin (but all the particle systems, materials and textures were created during the Jam)
Font: DynaPuff - Google Fonts
Shattered glass SFX: freesound.org - C_Rogers
Gameplay Instructions
Extract the LUNN.zip, and run LUNN.exe
Please note that the game requires GPU with ray tracing support (it's using NvRTX fork of the engine for the RTX On modifier category) and is relatively heavy - it requires pretty high end hardware to run well.
WASD / Left joystick - movement
Spacebar / A - heal
Run around the map, kill enemies, collect top hats, upgrade your weapon and survive all 6 days.
(The game might crash on startup while compiling shader, if that happens please restart the game and it should run fine.)
Which Engine version did you use to create your entry?
5.6 NVRTX branch
What platform is your game built for?
Which Theme did you created your game based on?
Here we go again
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Comments
I loved the visuals and effects a lot. I just wish the game was a bit more balanced or easier. I couldn’t get past day 3.
Thank you! Trust me, I wish the same. Maybe next time I shouldn't leave balancing for 20 minutes before submission deadline xd.
Yeah, these deadlines are hard to keep up with, but you still nailed the visuals.
I love the aesthetics of the game especially the loading screens and the menus, alas i couldn't finish it because of my poor device specs.
Stunning game and feels quite polished! Loved the style and quite fun for those who like a bit of a challenge - Can quickly get out of hand!
Thank you! It fore sure is a really challenging game, maybe a bit too much. Next time I maybe should leave a bit more time for balancing the game rather than making up random numbers for the enemy spawn counts 15 min before the deadline :D
niice game - i liked thew game play
Fun rouge like
Particles and other visual effects are absolutely amazing! Also "45 seconds before the deadline" lol
Thank you for your kind words.
Yeah, it was a rough few hours before the submission trying to get everything together, and even though I promised myself not to repeat my last submission time (1 minute 40 seconds), it somehow ended up worse :D. At least it really gave me the feeling "here we go again" while submitting everything just minutes before the deadline.
How'd you make your shader compilation screen on startup? I was struggling getting that to work myself.
The smoke effects are great btw, I really like the transition between the day & night ghosts.
Hi, It's actually pretty simple. I'm using a standard loading screen setup in slate. Then I'm querying each frame
to get number of shaders left to compile. If it's greater than zero I keep the loading screen visible and input disabled.
I'm glad you're liking the visuals!!