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Head Hunter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #16 | 3.143 | 3.143 |
| Audio | #27 | 3.286 | 3.286 |
| Controls | #28 | 3.286 | 3.286 |
| Theme | #28 | 3.571 | 3.571 |
| Overall | #29 | 3.296 | 3.296 |
| Graphics | #30 | 3.643 | 3.643 |
| Fun | #40 | 3.000 | 3.000 |
| Originality | #53 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5-stable
Wildcards Used
Self Awareness
Include a thematic way of checking player stats
Game Description
Turned based RPG about defeating monsters and gaining masks. Highly suggest reading the game description to know how to play. 😅
How does your game tie into the theme?
You collect masks, and gain unique abilities!
Source(s)
N/A
Discord Username(s)
.dimble
Participation Level (GWJ Only)
4
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Comments
Nice mechanic. Great implementation of a turn based system. Felt solid and well paced. Animations made it feel complete. Really cohesive experience. I'm going to second iLLe's opinion where it felt like a megaman'esq boss selection. Always a good thing. Great work on this one.
Hey, sorry for the late reply. But thanks for playing my game and leaving such a nice comment! Take care :)
The idea is really cool and interesting and it was fun to find out the mask mechanics. The centipede was pretty strong but with the 2 masks i was invincible by poisoning and armoring infinitely :D he just slowly died and never got past my armor :D
This reminded me a bit of megaman, where kill order of the bosses was important too.
My kill order was manticore, scarab, centipede.
The pixelart is great and the gameplay is fun.
Great Game :D
Hey, sorry for the late reply.
I finally went to see megaman boss systems. I had only played it a long time ago and wasn’t aware that the order of fights mattered!
Thanks for your nice comment, and for playing the game.
Cheers!
I thought the pixel art was so cool and charming, and loved the monster designs! It took me a minute to figure out how to equip the masks during battle, but once I did I was unstoppable. I just wish the game was a bit longer - I was having fun!
Most of the pixel art is from https://craftpix.net/, so I can’t take credit for that. Thanks for the feedback, I lacked time to add a proper tutorial, I changed the UI at the last hour, and could have moved the masks on the bottom for consistency.
Thanks for playing and leaving a comment!
Thought this was very cool! found it a little easy but I really loved the idea and the art a lot
Thanks for playing! Yes, I was scared to make it too hard, I could’ve ramped up the difficulty a bit more with the scaling system.
Thanks for leaving a comment.
The art is A+. I am assuming you did all the art(I am impressed)(I can't art at all). As I have mentioned before auto battlers at my thing but if implemented correct I don't mind.
Well done!
Thanks for creating and sharing!
-JF
Thanks Jake, I didn’t do all the art, not even most of it as mentioned in the credits on the page. I wouln’t have had time for it otherwise haha! Next jam I’ll challenge more myself on that side.
Thanks for your comment, and for playing the game :)
The Combat system was interesting. do wish there was a bit more complexity. But altogether this was fun!
I wished I would’ve had more time to fully expand on the complexity, but some systems took longer than planned. Thanks for playing!
That was a fun little turn based combat - quite simple but I enjoyed the art and the feel
Yes, I wasn’t able to implement more effects/abilities to increase the tension.
Monsters were supposed to have special attack each 3rd turn, I think it would’ve added strategy on deciding when to equip a mask and when to attack.
Thanks for playing and leaving a comment 😊
Fun game! The last monster and I both died at the same time lol
Omg! I didn’t test that case, it wasn’t supposed to tick the poison if player was dead.
Nevertheless, thanks for playing and leaving a comment. Glad you enjoyed it 😊