Play game
L.A.T.H.E.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| gHosts' Choice | #1 | n/a | n/a |
| Sound Design | #49 | 3.786 | 3.786 |
| Aesthetics | #64 | 4.214 | 4.214 |
| Story | #68 | 3.464 | 3.464 |
| Creativity | #131 | 3.679 | 3.679 |
| Enjoyment (Best Game) | #147 | 3.393 | 3.393 |
| Horror | #329 | 2.536 | 2.536 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
Leave a comment
Log in with itch.io to leave a comment.





Comments
I really liked your game, it reminded me of alarm and doom, but the enemies feel strange and the rooms are too small
You can also play our game - /jam/scream-jam-2025/rate/3964957
Cool visual style! Reminded me of the Outcast and other old games. Also, very impressive level generation! Although I must admit that the first time I played the game, I was stuck in the very first room, due to enemies being in the next room and thus doors being shut. Or at least I think that this was the reason behind it.
I liked the core concept of memories as architecture, I think you can pull of a lot of interesting stuff from the memory as labyrynth metaphor.
Great job!
Wow, the game's aesthetics are stunning. I'd also like to say that it's well optimized—there's almost no lag in the browser. Good job!
Very nice concept for a game! The story is intriguing and well told, the sound design is great and visuals are impressive. The combat feels a bit confusing at the beginning, but you get used to it pretty quick and it becomes a bit too easy. I think that having more non-story items would be nice, so exploring the maze would feel more exciting or rewarding, like having to find and pick up health items instead of the health just resetting once you finish a fight. That way it would add more of a challenge, instead of just tanking most of the enemy attacks
Other than that, it was a very enjoyable experience!
i liked the themes a lot! the text in the game was fun to read and the symbolism was cool. music was super fun (great tracks complemented by cello!), but there were a few instances that sounded like motifs were being played out of nowhere/semi-randomly haha. aiming the gun was a little rough and i think more variety in non-combat rooms could have actually helped mix up things (though maybe that would've been out of scope).
would love to see more from your team!
Good vibes here, nice artwork and great soundtrack! I found navigation to be difficult to see in the smaller rooms, and the combat wasn't super intuitive at first; I got the hang of it eventually, but it was a little to repetitive to really sell me on the game.