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A jam submission

One Wrong StepView game page

2025 Epic MegaJam - 10 Year Anniversary
Submitted by Tobosoksini Games (@tobosoksini) — 11 minutes, 46 seconds before the deadline
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One Wrong Step's itch.io page

Team Name
Tobosoksini Games

Game Name
One Wrong Step

Link to Gameplay Footage
https://youtu.be/r6ReGOQx4QU

List any content that was created before the jam.
- Random Tip Whisperer by Tobosoksini Games
- Simple Compass Bar System by Tobosoksini Games
- Dynamic Closing Credits by Tobosoksini Games
- European Black Alder by Quixel M5 VFX Vol2
- MW Broadleaf Forest Trees Biome by MAWI United
- Fire and Flames(Niagara) by M5VFX
- Fluid Ninja LIVE by Andras Ketzer
- Quantum Modular Character Free Sample by Quantum Assets

Gameplay Instructions
[Objective]
Run south, avoid the mines, and reach the safe zone without getting blown up.

[Move]
Use W, A, S, D, or the left stick on a controller.

[Look Around]
Move the mouse or the right stick to control your head direction.

Which Engine version did you use to create your entry?
5.6.1

What platform is your game built for?

Windows

Which Theme did you created your game based on?
Here we go again

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Comments

Submitted(+1)

Sadly I couldn’t finish the game. The mines were very hard to spot, and because there was no settings menu the game ended up being too demanding for my rig, so I couldn’t get a playable FPS.
Even so, it looks great and I really liked some of the lines from the trailer.

Developer(+1)

Thanks a lot for playing and for the thoughtful feedback! You’re absolutely right; the mines aren’t visible, and that was part of the design choice for the jam version. I agree it makes things tough, and a settings menu would definitely help balance the experience and improve performance. Because this was made under the time frame of the competition, I couldn’t implement those features, but they’re high on my list for future updates. I really appreciate you pointing this out, and I’m glad the visuals and trailer lines stood out despite the limitations!

Submitted(+1)

I understand the difficulties that come with time limitations in game jams—it’s absolutely fine. I’d love to give this game another shot when the new version comes out. Visually, it was very impressive; good job on that.

Submitted(+1)

Looking amazing. But I was never able to see any of landmines, so I just end up dyeing again and again.

Developer(+1)

Thanks! The game is quite short and relies on changing your route. You’re meant to depend on memory and careful steps rather than sight. It’s all about learning from each explosion and trying again. Sometimes I find it hard to reach the end myself, and other times I make it in a single run. I’ll work on making it a bit easier in future updates.

Submitted(+1)

we need footage to see the game

Developer(+1)

Thanks for checking out the game! I’ve included gameplay footage as a downloadable file via Google Drive, but I realize a YouTube link might be more convenient. I’ll work on uploading it there soon to make it easier to view. Appreciate the feedback!

Developer(+1)

Hey! I managed to find a way to edit my submission, so I’ve replaced the downloadable link with a YouTube video instead. It should be much easier to view now! Thanks for the heads-up.