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FleshToken's itch.io pageTeam Name
Deadbolt
Game Name
FleshToken
Link to Gameplay Footage
https://www.youtube.com/watch?v=YRdzwQEnxN0
List any content that was created before the jam.
there are assets from Fab, but no content was created prior to the jam
Gameplay Instructions
Press W to engage with the hologram terrain, left click on containers, press E to submit selection. Drop into the ocean, find containers and unlock them with E, hold RMB to use scanner and press LMB to SCAN. Get back inside the ship using E before you drown or die or worse. Pay off your debt
Which Engine version did you use to create your entry?
5.5
What platform is your game built for?
Which Theme did you created your game based on?
Here we go again + However vast the darkness, I supply my own light
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Comments
I like the visual style — kind of Buckshot Roulette vibes. I understood that I need to go down and scan the containers, and that I can choose different locations — it’s atmospheric.
However, I didn’t fully understand how the money system works. I can see the numbers on the scanner, but the prices seem random — sometimes it’s just cents, sometimes millions, and sometimes it doesn’t register at all.
Also, what are the other researchers doing? Are they competitors or my colleagues?
The game really could use more in-game narrative to tie things together. Overall, though, the concept itself could be quite interesting.
In the full concept, each crew member would be sent to dive into the ocean, and can only unlock the containers they select on the hologram.
You scan the contents, but it is all a gamble as to how valuable the items inside are.
I agree that including a narrative and implementing the full systems for the crew AI would make this make more sense but i ran out of time lol . Thanks for the feedback!
OMG I really enjoyed the art style