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A jam submission

Escape The BeastsView game page

A chilling experience, have fun...
Submitted by jcfearless, Bluebooo904 — 20 minutes, 56 seconds before the deadline
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Escape The Beasts's itch.io page

Results

CriteriaRankScore*Raw Score
Music#1881.9253.333
Story#2231.3472.333
Sound#2241.5402.667
Aesthetics#2301.9253.333
Mechanics#2321.5402.667
Overall#2471.3472.333
Fun#2610.9621.667
Theme#2720.9621.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
Immersive Dark Ambient Music Pack - WOW Sound

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Comments

Submitted(+1)

I'm intrigued by being ale to take on different forms and think there is an interesting concept here, but switching between them only seemed to change my movement speed / jump height, which whilst that makes sense, was a little underwhelming. I couldn't seem to do either a primary or secondary attack in any of the 3 forms. Some guys ran towards me (maybe whilst in human form) whilst others ran away (again maybe whilst in wendigo form), in not to sure as thee needs to be  some more feedback and obvious difference to the player when changing forms.


I spotted the big floating "E" in the sky, which whilst I'm sure is not quite as intended, did have the effect of luring me to the building. I went inside, and found a guy with his head hanging off, but not much else, and neither of us seemed able to interact  or hurt the other. Other than that building, I didn't find anything else to interact with.

Developer

Thanks for the feedback, yeah, that big floating E definitely wasn't intended to be there lol, I have fixed it, just haven't uploaded a new version of the game yet, but in that building, there is a totem that is able to be picked up. It does seem like making the totems more noticeable would be something that we are going to look into for the future and finding a way to better guide the players towards, but at the same time, without essentially saying "He,y they're right here" as we don't want to hold the players' hand lol.

As for the forms, you are correct about when you are in human form, you get attacked by the other human-looking AI, the "ghost" one is also supposed to attack, but it doesn't seem like that is fully functional lol. Then, when you swap to the Wendigo form, and I believe it should work for the other forms as well, they will run away, but I don't believe it lasts forever; they will eventually start to attack you again in that form.

I appreciate the feedback and can't wait to keep working on and improving upon this project with the feedback everyone provided!

Submitted(+1)

lmao i  was screaming when the dudes were chasing me so close! good job!

Developer

Lol, thanks! It's fun to hear that we achieved our goal of horror.

Submitted(+1)

Love the massive forest atmosphere and it's actually very spooky when you see something moving in the fog.  Followed an "E" - found a hut, opened the door and entered. the blood splatters are a nice touch.  I could not find any effective way to attack sorry.  I was able to change form - I like how ghosts move different from human.  But ultimately i never found any Totems or any way to interact with the "E".  Adding clearer instructions or a picture of what you are looking for would be helpful. Overall good work.

Developer

Thanks it was rather fun but also a bit more time consuming than expected making that forest environment and getting the atmosphere to feel appropriate for it, even with using UE5. Yeah, that giant floating E is a bit of a bug lol, it's meant to be popping up over the interactable items such as the totems and all the doors, so all the doors your able to press E on and open and inside that one where you were their should of been a totem lol. But I'm glad you liked the environment and found it spooky at least.