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A jam submission

Curse of NowhereView game page

Will you defeat the curse from Nowhere or will you succumb to its corruption?
Submitted by Plus2Studios, chandlerjgray, Ram — 42 minutes, 4 seconds before the deadline
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Curse of Nowhere's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#14.5004.500
Visuals#14.8334.833
Audio#14.8334.833
Overall#14.5564.556
Technical Difficulty#14.3334.333
Adherence to the Theme#24.3334.333
Game Page Professionalism#24.5004.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What is your team size?
3

List all assets that were used in your game but not made during the jam period
VRE Plugin (VR plugin for UE) - https://vreue4.com/
Flying Navigation System (3D nav mesh for UE) - https://www.fab.com/listings/343a9376-61f1-43ec-9bd3-6fe8370df064
Some slime noises, the torch noise, and the door noise were taken from a previous game of ours (https://plus2studios.itch.io/harolds-harrowing-heroics)
The cracking sound
Heart sound
Mace sound
Narrator: Dale Watt
Part of our skeleton model
Game music
Ambiance sounds

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Comments

Wobbly!

Submitted(+2)

really awesome experience, good clear goal and great execution. everything felt cohesive. the voice narration was a nice touch :)

Developer

Thank you! 

Submitted(+2)

Reminded me of Half-Life 1. I liked the skulls and the sound they make when they hit the morning star. The heart beats really well.

Developer

Thank you! We're glad you enjoyed it!

Submitted(+3)

Fun game! The sound of skulls popping was very satisfying. I died a couple of times before I was able to beat the game. I didn't kill the slime because... I didn't see it? It was pretty clear what I was supposed to do to get healing but.... I only ever saw the slime in the death/winning screen. Conceptually fun idea though! Pretty sure I couldn't bring myself to hurt it if it *was* there, so personally I don't think I lost much.

Also, as a short person it was a little tough to hit the skulls coming at me from so high up. Dropped my mace a good few times, too.

I also really liked that I could clearly see the goal through the windows as I progressed. Made it feel more like a real place than a series of rooms.

Developer

Thanks for playing! The slime should be in the first room on the right - essentially right next to the mace. If that room was empty for you, then please let us know so we can look into why that's a bug! But congrats on getting the good ending!

Submitted(+2)

Oop, found him. I did see that door the first time, but my hand phased through the handle so I assumed it was a decorative door. The next door that leads to the first skull fight is the only option, so I figured out how to open the door properly, but didn't think to check that first side room again after dying. Maybe some kind of hint pointing to that room would help?

Developer

Ah - good to know it wasn't a bug! 

Adding some sort of spotlight or a more meta based indicator would be a good idea for that door and definitely something we'll do if we continue working on this game. Thanks for your input!

Submitted(+2)

Incredible work, I really enjoyed it! Nice graphics, sounds, responsive controls, and humor. In 1 week, I couldn't ask for more, well done! (rip green slimy block)

Developer

Thanks mate!

Out of curiosity, were you able to beat it without squishing the slime once? We do have different endings available - 0 crushes, 1-2 crushes, and 3 crushes.

Submitted(+2)

I completed the game with one squish. Then I attempted to achieve a good ending and smacked my hand against the cabinet 💀. Therefore, only one crush.

Developer (1 edit)

Ophf! The perils of VR... Totally understandable that you stopped after that!