This was a great experience and a fun, action-packed way to spend an evening. While some features would have greatly improved the replayability and the number of goblins you have to save is a bit much, the game serves as a solid base to build upon. I highly recommend a play through, though don't expect to beat it the first time around.
Play game
Miner's Light's itch.io pageTeam Name
Plus 2 Studios
Game Name
Miner's Light
Link to Gameplay Footage
https://www.youtube.com/watch?v=oq40mHXjT68
List any content that was created before the jam.
We used mostly Synty assets (though not all of our art is Synty Assets, such as all our mining related models as well as our particle effects), sound and music from ArtList, and some art from previous jams like our tutorial sign. We also used the VRE plugin template as our starting base for this game.
Gameplay Instructions
This is a PC VR game. We tested on an Index headset with a 3090 GPU and a R9 5900X CPU. Other headsets/weaker GPUs should work but we cannot guarantee them. If you launch the game without a headset detected, it will launch in our PC debug mode. While this game mode can give you a good idea of the game and you can interact with various objects, because you cannot bend over, you will not be able to rescue anyone.
There are 38 miners who have fallen unconscious in the mine shafts below. Your goal is to get as many as possible out before the water level rises. You do this by getting on your mine cart and pumping the hand rail up and down to move down the tracks. You can change directions on the mine cart by pulling the side lever. At junctions, you can walk off your mine cart and pull the junction lever to switch tracks. At the elevator, you can pull the lever down/up to change floors. The mine cart will automatically brake for you if you stop pumping. Dive into the mines and when you find a fellow goblin, pick them up with grab controls ('Grab' button - not 'Trigger' on most VR controllers) and place them in your mine cart. When you've gathered as many as you can, come back to the surface and deposit the unconscious miners in various beds where they can receive medical attention.
Use left thumb stick to move around. Right thumb stick to turn. You can also turn naturally as this is a VR game. Press the 'B' button on either controller to bring up a menu from which you can Quit or Restart. If you're using a Quest controller then this menu can be brought up with X or A (again, this is unconfirmed).
Which Engine version did you use to create your entry?
5.6
What platform is your game built for?
Which Theme did you created your game based on?
The primary theme for our game is "However vast the darkness, we must supply our own light" as you have the only light source in the mine tunnels: Your headlamp and your cart lamp. You are the light at the end of the tunnel, bringing people out of darkness and saving their life.
The "Running out of Space" theme also matches our game, though not as much and is therefore our secondary theme because your mine cart can only hold so many people before it fills up and you have to go top side. Also, the mine is constantly filling up with water.
"Here We Go Again" is our tertiary theme as every time you surface, bringing people out of darkness, you must go back into the mines once again to save more miners.






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