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Dark Space (Megajam 2025 Submission)'s itch.io pageTeam Name
Simple.Stupid.Studios
Game Name
Dark Space
Link to Gameplay Footage
https://youtu.be/7jFW925HZUs
List any content that was created before the jam.
We used various assets from KitBash3D's "Spaceships: Battle One", "Spaceships", "Secrets of Luminara", MIssion to Minerva", "Future Warfare". "Cyber Punk Interiors" and "Ancients" kits.
Additionally we used, "Modular Sci-Fi Indoor/Outdoor environment pack - Rocky Swampy Planet", and "Ganymede (moon)" from fab.
All other level design and all blueprints were created during the jam.
Gameplay Instructions
Instructions:
Alt F4 to quit
Space:
WASD to move
Shift to boost
Space to move up
Go towards the planet
Planet:
WASD to move
Space to jump/use jetpack
C to scan
Left click to mine
F to flash enemies
Shift to sprint
Being near Uranium deals damage every second
Carbon refuels the jetpack
Uranium refuels fasher
Find tritium (displayed as ³H) to beat the game.
Which Engine version did you use to create your entry?
5.6
What platform is your game built for?
Which Theme did you created your game based on?
However vast the darkness, we must supply our own light
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Comments
The game looks great, and I really liked the cutscenes. However, the level was too dark, and many of the obstacles were extremely hard or even impossible to climb. Everything also felt very far apart. I experienced two jump scares, but I did not encounter any enemies on my way to use the flasher. Collecting carbon also felt useless because it disappeared almost instantly.
this is great -- AAA feelings
Thank you!