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BioLume's itch.io pageTeam Name
Bomborant
Game Name
BioLume
Link to Gameplay Footage
https://youtu.be/XM7MP8gUMzk
List any content that was created before the jam.
Goldfish:
https://sketchfab.com/3d-models/tosakin-goldfish-b2f0681c1e2145bcb0289f03ed75ea37
Angler Fish:
https://sketchfab.com/3d-models/anglerfish-5e2f4b2d2e1a4613a008b6caaf40d50c
Jelly Fish:
https://sketchfab.com/3d-models/jellyfish-003-7ef761c3eb2143b6a7178ddfb97e9e88
Environment Rocks from Dark Ruins Megascans Sample:
https://fab.com/s/2f6910e31b24
Music:
https://uppbeat.io/t/sanchii/equilibrium
- - - - - - - -
Many of these, were tweaked in one way or another for the purpose of the game.
Everything else, including game logic, shaders, post processing, FX, etc. Done by me
Gameplay Instructions
You are a goldfish in underwater caves.
Your goal is simply to get out of each area, and you do so by picking up some glowing plankton and dropping them one some flower-like corals that open up some gates when you do. As it happens in real life.
Each level has a different feel to it, but the mechanics are the same. I only really had time to do 3 levels, last one was very close to not making it - a little too rushed for my liking.
And be careful not to hit any danger! If you do, you will have to restart the level.
Graphics Warnings:
This is an RTX Submission that leverages RTXDI - Be mindful that it may struggle with lower end cards.
Turning RTX Off is not recommended as RTXDI requires it and without it, scenes with many dynamic lights will cause the performance to tank (and quite possible crash without).
The game defaults to DLSS Performance to avoid hiccups when you start, feel free to tweak that but I find that it still looks great in performance vs Quality (or even Off).
A comparison of the RTX features can be seen here:
https://youtu.be/TMyLG7VDzJ4
Extra:
Shader Compilation will probably take a little while the first time you load the game.
Which Engine version did you use to create your entry?
5.6 NVRTX Branch
What platform is your game built for?
Which Theme did you created your game based on?
However vast the darkness, we must supply our own light
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Comments
It didn't run on my laptop.
Sorry to hear :( I hoped that the defaults would allow lower spec pcs to still run it. I still wanted anyone to be able to play the game.
If you don't mind me asking. What happened when you ran it? Did it crash? Did it stay in a black screen (and if so, waited long enough for shaders to compile?). I'd love to do some debugging. Oh, and if you could let me know your hardware that would be fantastic 🙏
This being said. It was somewhat intentionally expensive to run to demonstrate the impact RTX DI can have. But I probably pushed it too hard on some levels.
I completely understand the push for RTX. I would’ve done the same if my hardware could handle it and if I could implement a settings menu. Those NVIDIA prizes are definitely intriguing.
I’m running an RTX 2060 Mobile, an Intel i7-10750H, Windows 10, and 16 GB of DDR4 RAM. The game stayed on a black screen while I waited for the shaders. After checking the Task Manager, it showed as unresponsive. I tried a couple more times, but it was unsuccessful again. I would guess it’s an issue related to my laptop.
Thanks for the info!
I can't comment for sure yet, but I think I may be able to get a similar speced laptop to test in the coming months to determine what the blocker was. However, I intend to release an update when the comp is officially over that shows the Shader Compilation progress. Maybe that way we can rule this out when it's done :)
Thanks again for trying and apologies for the issues!
I've really enjoyed the music choice, it fit with the theme and great level art really well.
Thanks! It consumed a lot more time than I had originally planned, but in the end happy I put the time it deserved.
good art style
Thanks! Appreciated!
Fun, the anglerfish are pretty spooky when there's a bunch of them.
Haha. Thanks for playing! They jump scared me a few times during development...