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A jam submission

Drawn DeeperView game page

Dive deep into a reoccurring dream and face the negativity manifested within
Submitted by Beyond — 11 minutes, 3 seconds before the deadline
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Drawn Deeper's itch.io page

Team Name
Beyond

Game Name
Drawn Deeper

Link to Gameplay Footage
https://youtu.be/eyjq05i0wcw

List any content that was created before the jam.
Used AI Behavior toolkit ( https://fab.com/s/001469917e66 ) for the base of the flying enemy but heavily modified it within the jam time to accommodate the hand drawn flipbooks used for all the enemies. Used Advanced Stylized materials ( https://fab.com/s/5e925d73e72a ) and Advanced Outline Shader ( https://www.fab.com/listings/fe93a284-2425-4f78-a82e-5cec8cf087f9 ) to help with the character and prop shading. Used a few tracks from the Void Space Ambient Music pack ( https://fab.com/s/a955b61ff538 ) for the score. DragonIK ( https://fab.com/s/817bba3851c9 ).

Gameplay Instructions
LMB or Right Trigger for the pencil sword.
RMB or Left trigger for the paper shurikens.
MMB or RB for the shield.
Space or A - jump key serves both a jump and dash depending on movement direction.
All interactions are on overlap triggers.
Clear the areas and progress to the boss.

Which Engine version did you use to create your entry?
5.6.1

What platform is your game built for?

Windows

Which Theme did you created your game based on?
"Here we go again"

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Comments

Submitted

The art style is awesome and all the elements are so creative! The gameplay is clear and well executed! I love some details like the animation of the pencil turning into a sword! Great entry!

(+1)

Hey! I made a rough walkthrough of the game since no one else had uploaded any yet. Feel free to check it out!

Developer(+1)

Thank you so much for trying it out

Submitted(+1)

The narrative, gameplay, and art style are just perfect. But I hate those flying eyes. I also wish the shield button wasn’t on the middle mouse button, since it’s super difficult to hold while shooting. I tried so many times, but I couldn’t defeat the final boss’s second wave. I guess I gave in to self-doubt…

Developer(+1)

The eyes are pretty aggressive currently haha As for the shield, the shooting logic is actually disabled while holding the shield to avoid cheesing with it but I agree with the control. The middle mouse can be awkward. If and when I get back to this project one day I'll definitely add a key rebinder! Thanks so much for taking the time to try it out

Submitted

Thank you for the response. I’ll definitely play the new version.

Submitted

This games art style is so good!

Submitted(+1)

I just adore the art in this game! It's so much fun, and takes me back to those endless school hours, doodling full-page battle scenes lol

Developer

Thanks so much! thats kinda the goal i wanted! It was inspired by the weird dreams i had growing up about art coming to life lol

Submitted(+1)

i love it

Developer(+1)

Thank you!

Submitted(+1)

Really love the visual style of this game, works really well!

Developer

Glad you think so! Thanks so much

Submitted(+1)

Sick as game, the art style and the combat are so well executed. And the use of the Superhot inspiration really does wonders for the theme. Would love to see this expanded further

Developer

I appreciate that alot! I really wanted to voice the text as it popped up but scope lol I'll get back to this one one day! Thanks for checking it out!

Submitted(+1)

I love the art style on this game. Its so cool how the sword seems to cut right through them

Developer

That was a must to get down! Appreciate you!

Submitted(+1)

These sketch visuals are amazing! Solid gameplay mechanics too. Keep working on this one!

Developer

Thank you so much! I just might!

Submitted(+1)

I absolutely love the style of your game!! Amazing job!!

Developer

Thank you so much!