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DRAVEN SLADE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #53 | 2.768 | 2.923 |
| Creativity | #67 | 2.476 | 2.615 |
| Overall | #68 | 2.076 | 2.192 |
| Gameplay | #75 | 1.602 | 1.692 |
| Polish | #77 | 1.457 | 1.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Created by solo developer J. Kintz
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Comments
Was kinnda hard to move and find myself here to figure out the game, but I really like the raw creepy graphical style:)
It would’ve been better if there was some indication of where to click. I think the GUI felt a bit incomplete, but it could be great with some improvements. The opening text was a bit too long. Good job, though!
To be honest, I'm not sure what I just played. There was a massive block of text at the start, which I absolutely couldn't be bothered to read, so I skipped it, and then spent 2 minutes trying to work out the incredibly unintuitive controls. Once I did, I immediately got slain by a knight. Really good ambience and vibes though.
If you were looking to take the game further, I would split up the massive block of text into several short lines in a cutscene (think of the cutscenes in Zelda BotW or TotK). I would then rework the controls, and add sound effects to the player. I would also maybe add some background music and make it clearer what is happening when the player dies.
I really liked the old school point-and-click vibe, unfortunately it was tricky navigating around the screen and between areas - I think the clickable area should be much larger. I also kept getting killed by the damn knight templar and couldn't figure out why :D
I enjoyed the surreal vibe and the characters though, and spooky skeletons are always good!
Thanks for the review and playing my game. The Knights Templars have been trained to hide in the shadows waiting for those they deem corrupted and slay them. They have been trained to stay in hiding in the same place close to trees and shrubbery. One must simply avoid these areas to avoid the Templar.
I liked the world and overall tone of the game, but the lack of QOL left a bit to be desired. Things felt a bit slow, and it was hard to know exactly where to click. Then I just randomly got killed, so idk :D
Spooky Scary Skeleton.
There could be traditional controls here instead of the mouse, feels janky/tedious to move.
What I liked - atmosphere. I think colour range fits perfectly. But there are some things that made me out of this atmosphere. First of all is controls. I need to look for spot to click on to go to direction i want to go to. The other thing is lack of visual representation of what's happening? A lot of text yet lack of visuals.