Darn kids trying to steal my candy!
The concept was simple but really well made - the gameplay was addictive and the presentation was extremely polished! I particularly loved the particle effects. Great job!
| Criteria | Rank | Score* | Raw Score |
| Polish | #11 | 3.655 | 3.655 |
| Gameplay | #11 | 3.724 | 3.724 |
| Theme Interpretation | #18 | 3.690 | 3.690 |
| Overall | #21 | 3.500 | 3.500 |
| Creativity | #52 | 2.931 | 2.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Darn kids trying to steal my candy!
The concept was simple but really well made - the gameplay was addictive and the presentation was extremely polished! I particularly loved the particle effects. Great job!
Hectic little game! :D I loved the explosions and sfx
I nearly ragequit with a score of 2-3 until I understood the mechanic. IMO the game lacks some indicator of current ammo type + some minimal visuals to explain what's happening. But once the logic of the game gets clear it's actually a lot of fun to play! Even on touchpad lol :D
Yeah, that's what I've been hearing a lot. I will probably be giving this game a small update with some more sounds and indicators after the voting period ends. Also, you might have experienced a bug where the score doesn't change color, it sometimes happened to me in last minute playtesting, or it just wasn't enough of an indicator, which I can understand. Thank you for playing and for the feedback.
Fun little mechanic, and I liked the sound. Definitely gets a little frantic, but I made it to 134. Nice entry!
Loved the concept and thought it worked really well with the theme; though I found the game incredibly difficult (could just be my severe lack of gamer skills though). It would be nice to have some visual indicator on what bullet type you're using, such as changing the gun colour (could easily be done with an invert shader).
Very enyojable gameplay, well polished entry! Graphics looks very good with good amount of shader you used , I love the funny idea of protagonist :D Gameplay would be perfect if you could only add the reaload sound on bullet type change, that would complete the immersion ;) Great job!
Cool simple game. I think you should do mobile version. Its nice hypercasual game.
The art and gameplay are great, it's very addictive. I had to stop to write this comment. I'll be back to see if I can beat 127.
I needed a bit to check that the ammo type is the key to hitting the skulls. But it does not take long to figure it out. Nice little game!
Managed to make it to 159, they got fast quick! Solid game
I like how simple and fun this is! I couldn't figure out which kind of ammo I was using at first but switching the colors of the score UI was super genius. Great work! Can you also rate my game?
Made it to 152, simple concept but so fun!
It took a little bit for the ammo switching thing to click for me, but once it did the score switching color made sense, I think it was super clever to use that instead of adding more UI. I did get a little tired of the same gun noise during my long run, having a few different sounds to pull from would be nice, and bonus points if the different ammo types sounded different. Great work :)
Good theme interpretation with the black and white ammo. There's not much to say with the simplicity but good job. Be sure to rate mine.
Pretty cool simple game and a good idea for the theme. My only real criticism is that there should be more signs of what ammo type you have selected besides the color of the ammo Its very easy to just simply not have enough time to process your ammo color, switching the ammo, then aiming and shooting before you're overwhelmed.
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