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A jam submission

Flip or TreatView game page

Play a Flipping Spooky Time
Submitted by Eric (@ebubar) — 1 day, 8 hours before the deadline
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Flip or Treat's itch.io page

Results

CriteriaRankScore*Raw Score
Halloween Spirit - Does it capture the spirit of Halloween?#23.8003.800
​​Enjoyment - ​How fun is the game overall?#32.8002.800
Sound Design - Was that bump in the night the perfect SFX?#32.4002.400
Overall#32.9602.960
Use of Theme - Was the theme incorporated well?#32.8002.800
Aesthetics - Does the game look great?#43.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

What a cool idea! I agree with Shrimp below, that having the chance to be "safe" with the exchange of time is a very cool mechanic. The top-down view is admittedly not what I expected from a VR game, but it was really interesting.  It almost felt a bit like a virtual board game or something, it was very cool to get to walk around in a physical space and look down on the game from above in order to strategize. 

Unfortunately, I did have a few nits to pick:

  • I similarly had some pathing issues with the ghosts - though in my case, they seemed to get locked up around trees. One particular ghost seemed to get stuck in place, despite there being no obstacles, so might be possible there is a pesky rogue collider or navmesh hole that snuck in somewhere
  • One of the red lollipops looked like it still had a box collider / wasn't set as a trigger, so it couldn't be picked up (I believe it was on the bottom right, near one of the apple trees)
  • I had a little bit of difficulty with the controls in the beginning during the "bird's eye view" mode - I am not sure if it was an issue because I was using a Quest 2, but I found if I rotated the map all the way around, the controls would be reversed (ex: moving forward moved the character backwards), which was a little disorienting

Also, this is not so much a problem, but just that popped into my head while playing, if you ever expanded on this game in the future. But it would be cool if there could be some kind of "night mode" mechanic or something. Where ghosts would become more aggressive towards the player, but there would be more candy / it would be worth more points, which would expand more on that risk/reward mechanic you introduced earlier. 

Over all though, I think this is such a cute idea, and I think kids especially could be really hooked on this "virtual trick-or-treating". I'm also seriously impressed you managed to get a proper gameplay loop done in such a short time period too! Great work. 

Host

A solid entry and really fun mechanic that you used. I like the balance offered by being safe, but also losing time faster while you're in the spirit world. 

Some notes

  • I think the play field is a bit large. It requires a pretty huge space in order to move around in real space in order to see the whole map while you're moving around.
  • An in game tutorial would have been great, but you did offer a written tutorial on your page, which is also incredibly helpful. If you don't have time for the in-game tutorial, then listing one on the game page works! Nice job!
  • More sound! I'm sure you fit in what you could during game jam time, but I would have enjoyed sound when picking up candy, maybe some ghost sounds when they are close, something for when you shift into the spirit realm. 
  • The pathing on the ghosts seemed to get locked up on buildings. You should have let the ghosts flow through the buildings. They're ghosts! They don't care about walls.

It has a complete game loop which is wildly hard to do during a game jam. Your use of mixed reality is great, and I enjoyed playing a game from a top down point of view. Again, the balance mechanics are great between time and safety, so your game design sense is spot on!

Thank you for this entry and joining the jam! Happy Halloween!

Developer

Thanks for the great and thorough feedback! Interesting that the ghosts were moving around buildings. I had a bug where my capsule enemies were going through everything so I switched to ghosts. Apparently I fixed that bug somehow!

Indeed I wanted better sound design, some post processing for mood, a resizable game board and more gameplay in the spirit world. I was pondering a procedurally generated board creation that would turn neighborhoods into a maze that would require you to solve your way around the world by shifting between the upper and lower worlds. But new job taking all my time. 

I think there's something there for a baseline for mini virtual world board games. I might keep playing with the concept to get a robust baseline for mini mixed reality board game worlds. 

Submitted

Very interesting entry! I didn't quite understand the controls at first Definitely captures the Halloween spirit!