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Somnidungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics - Does the game look great? | #3 | 3.250 | 3.250 |
| Sound Design - Was that bump in the night the perfect SFX? | #4 | 2.000 | 2.000 |
| Use of Theme - Was the theme incorporated well? | #4 | 2.500 | 2.500 |
| Enjoyment - How fun is the game overall? | #4 | 2.250 | 2.250 |
| Overall | #4 | 2.400 | 2.400 |
| Halloween Spirit - Does it capture the spirit of Halloween? | #5 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Well I'm glad you were able to get this submitted before the time ended! It's a solid entry that has some great points in VR development that people miss, specifically, scale! I think you're on the right track in terms of scale with your environment. So many people struggle and make huge play areas, but yours is the right amount of size to allow for exploring and not so big that I get lost.
Some Notes :
I can see what direction you were going with this. I like that it's a more mystical dream journey through a dungeon. The monster looks great, and I believe you modeled it yourself right? If so, wild. My modeling skills are good enough to make a box.
I really like the environments you're able to put together. Start working on lighting and sound design more, and you'll have a complete environment that gives off whatever "feel" you're after.
Congrats on getting something submitted. It isn't easy, and I'm glad you made it. Happy Halloween and big congratulations on getting something submitted and being part of the community!
Thank you so much for the feedback! Your tutorials were how I taught myself how to make VR games in the first place, so this comment seriously made my day.
I will clarify however, that while I have created several of my own original monster models, I did not create this one completely from scratch. It's what I call one of my "Frankenstein originals" - where I take several different assets, cut them into pieces, and then stitch them back together. For example, in this case, I took the head/neck of one dragon model, the body of a turtle, and a tail from a third dragon.
You can see a list of the models I used here, right at the top of the page - just so the original authors can get full credit for their work!
I see it as a kind of fun challenge, where I take elements from several authors and very different art styles, and try to find a way to turn it into something that works as a cohesive whole, while still maintaining a little bit of that surreal mismatched quality. I did do all the retopology, rigging, weight painting, and animation myself though, so I'll at least take credit for that part. :')
I 100% agree on the lighting and audio, and I'll definitely be taking this feedback into consideration if I ever have a go at this project again. Thanks so much for the feedback, and for hosting such an awesome game jam. Looking forward to the next one!
Very interesting experience. The models struck me as unique, especially the turtle dragon! The biggest missing feature is no gameplay to pet the cat (was that a 3D scanned asset?)!
I cannot believe I overlooked such a critical bug, 0/10 game. (Half-joking, but petting the animals was a part of my original plan. I even had created a bunch of original animations that would allow you to feed/pet the dragon, just ran out of time.)
And the cat was indeed 3D scan! It is called"sleepy comfy cat", you can find it here, alongside the assets I used to create the turtle-dragon. Bucket was actually the one who came up with the idea of the turtle dragon. I'm just the one who found the parts and stitched it together :) Thanks for the feedback, I hope you've had a great game jam!
Good entry overall. Left much to be desired in the gameplay side of things