At first, I didn't know how it worked like everyone else, but there was a guide saying to use the mouse wheel on the pause menu. When I hovered the cursor and aligned the wave with the wheel, the entire mechanism clicked. I really loved how noise interfered with the wheel during the final tuning phase, along with the time-out gauge. The music is also incredibly ominous and tense. It's just a simple repetitive task, yet your talent for building such tension is amazing. I think this is one of the best games in this jam.
Play game
Don't Wave Back's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #350 | 2.429 | 2.429 |
| Enjoyment (Best Game) | #379 | 2.714 | 2.714 |
| Sound Design | #385 | 2.714 | 2.714 |
| Creativity | #392 | 2.857 | 2.857 |
| Aesthetics | #395 | 3.143 | 3.143 |
| Story | #537 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity







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