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Break's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #347 | 3.286 | 3.286 |
| Sound Design | #508 | 2.286 | 2.286 |
| Story | #537 | 1.714 | 1.714 |
| Horror | #557 | 1.857 | 1.857 |
| Creativity | #566 | 2.286 | 2.286 |
| Enjoyment (Best Game) | #629 | 1.857 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity
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Comments
Damn, the controls made me feel like I was a 10 year old playing computer games for the first time!
Cool little game! I like the retro inspired controls and graphics! Good submission
What in the inverted tank controls did I play.
I really the graphics and the old school tank controls but MAN–the ending was quite abrupt. I think it would feel a bit more complete if you had some sort of ending scene or maybe a second room. Cool game though :)
That was fun, I got out! Controls took some practice, but loved the forced perspective puzzle aspect :D Nice one!
I do like a tribute to the PS1 classic survival-horror library.
The environment looks detailed and appropriate spooky.
However, there is something very wrong with the controls, which unfortunately makes the game practically unplayable.
1. Rotation seems to go in the wrong direction. A should always turn the character counterclockwise, and D should always rotate the character clockwise.
2. It also appears that the pivot point for the character is set wrong. The pivot point for a humanoid character's Y-axis rotation should always be a vertical axis along the center of the character's body. Here, it appears to be behind the character, meaning that rotating the character also appears to change the character's position.
Quite nicely modelled, lit and animated. But the controls seemed to continuously become more jank as the game went on! I also couldn't escape the room but I think I'm just not very good at this style of game!