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The Garden We Promised's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #77 | 2.500 | 2.500 |
| Aesthetics | #78 | 2.667 | 2.667 |
| Gameplay | #79 | 2.167 | 2.167 |
| Overall | #79 | 2.444 | 2.444 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
Our game uses signs as the main gameplay mechanic, allowing players to choose their path forward toward the destination.
Limitations
Decoding: The signs in the game, along with the notes that appear as collectible items, reveal fragments of the story for players to piece together and interpret on their own. I can't see : The player’s visibility decreases as their sanity level drops. Prayers : The items in this game are mystical artifacts that must be worshiped in order to use them.
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Comments
I didn't really understand what I was supposed to do, maybe it's culture clash? An intro with a bit more of an explanation of what I was supposed to do would go a long way.
Thnak you for commend. I will take this recommend to use in my next game
Cool Art . But I feel like with louder jumpscare and better sfx will improve the game by a lot.
Thank you for your recommend. I will improve my project with your idea