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Bon Bomo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.750 | 4.750 |
| Creativity | #1 | 5.000 | 5.000 |
| Aesthetics | #1 | 5.000 | 5.000 |
| Gameplay | #2 | 4.250 | 4.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Such an incredible game! Great idea using tamagochi, great aesthetic, and very cute and creepy sound! If you have more time, adding some reward at the end to explain your world would make this game feel more complete. Our team really enjoy your game! Thank you very much for joining our jam!
Theme
E-Pet shows SIGNS of distress, and you must attend to its needs
Limitations
Cutely Dangerous and Vision requirement, your vision is blurred and obscured by the E-Pet
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Comments
look like Tamagotchi so cute !!
i only managed to get to the second checkpoint(?), but the use of limitations are extremely creative! having to take care of the tamagotchi thingy while also using it as a means of survival (in multiple ways, too) was surprisingly thrilling, despite being frustrating at first. really solid game
(P.S. black text doesn't go well with dark purple)
Thanks so much for the thoughtful response, I'm super glad to hear that the ideas seemed to work well for you! We had some stretch goals of giving you even more plates to spin, ie mandatory mini games when the pet gets bored or a cleaning up poop minigame but y'know, time restraints. I'm glad to hear that what remains worked out and still got the overall image across! Thanks for playing! Oh and yeah idk how that lack of contrast slipped through the cracks lol but I definitely agree and would fix that in a post jam patch.
PEAK Gal Game, very cool Aesthetic!
Thanks so much for playing! Yeah the starting point was really just "tomogochi" so a girlypop type design just felt natural lol. A game called Don't Stop Girlypop came out recently and all I saw about that game was you have a tomogochi at one point and I immediately thought that would be an awesome core mechanic instead of the like side mechanic it seemed to be in the game. So that was where the Tomogochi idea rooted from!
I love ur art so cute and colorful but so scary too haha, nice game play so fun and thrilling XD
I will make sure to pass along your praise to our art guy, I agree I think he did a great job capturing the vision. Originally we were going to have a much more detailed version of the pixel world and have it be drastically different, but time restraints meant we had to just have a duplicate of the mesh with different textures. I think this still gets the point across though. Thanks so much for playing and I'm glad it worked for you!
One of my favorites! Although my dumb brain kept getting lost and couldn't beat it omgggggggg-
Definitely the BEST usage of "Cute Dangerous" I've seen so far. A robust and still unique idea with great art style. Amazing for a jam game, no doubt about it. I thought it was going to be a goofy game with the music in the first room, but boy, I was wrong when I walked out. Loved the way the atmosphere and the edge of my vision signal horror and danger.
No worries haha, we definitely could have done a better job with landmarks and signposting so the maze can be a bit more confusing than intended. I'm glad all the mechanics seemed to work for you! Yeah we had this original vision of being able to sense danger out of the corner of your eye and being able to tell something isn't quite right so I am happy that came across. Thanks so much for playing!
Fun game, nice concept and interesting mechanics.
Thank you for the comment, we will definitely include your recommendation with the notification-text in the checkpoint-rooms!
Love the distinctive art style and how you’ve used the Tamagotchi concept for the Halloween Jam — very cool
Thanks for playing! The starting point really was just "imagine a game where you have a tomagochi in a hellish dungeon" and we went from there lol.