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A jam submission

CrushspaceView game page

Crushspace - my 2025 Epic MegaJam entry
Submitted by titanzzz — 6 hours, 51 minutes before the deadline

Play game

Crushspace's itch.io page

Team Name
Titan

Game Name
Crushspace

Link to Gameplay Footage
https://youtu.be/S37thcUTTNc

List any content that was created before the jam.
The particle effects for the entities (not my creation).
7 static meshes from Quixel.
1 static mesh from Fab :doodad spaceship static mesh that apears in the main menu)
1 static mesh from Fab: the space station from the main menu
The Menu system is at it's core "Nice Menu System" from Fab.

Gameplay Instructions
The game has 6DOF and it can get confusing real fast; avoid sudden turns in dark areas or you might get lost; WASD + QE + Mouse for rotation. F toggles the headlight, but it's ON by default and no real reason to toggle it off; C launches a beacon to light the way. This is especially helpful for the drones that will come after the curent one loses control; use them to create a path. Each drone has 3 light beacons. Think of them like the stones from Hansel & Gretel

A drone expires in about 300 seconds, but you can check the service light (the emissive mesh on the left). It slowly dims, and when it's no longer glowing you will die in about 60 seconds.

As a side note, the level itself isnt very large and its not really a maze, its pretty linear. However, because of the 6DOF and having to avoid some enemies, you might get lost on your first try. Remember to light the way with the beacons for the next drones. You will probably need at least 4 drones to complete the level; it should take about 15-20 minutes to finish it (it's not possible with 1, it will expire before you reach the end, and 2 is doable only if you know the layout.

Which Engine version did you use to create your entry?
5.6

What platform is your game built for?

Windows

Which Theme did you created your game based on?
It's based on the "Here we go again" theme, and I wanted something to also fit a modifier, so it's also with the "However vast the darkness, we must supply our own light" modifier. It's tailored specifically for these 2 themes; a friend told me to use a cat instead of a drone (to go for the cat modifier also), but I wouldnt have had time to do all the animations for it. A drone was simpler.

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Comments

Submitted(+1)

I enjoyed controlling the rocket and how it responds to input. There are some things to take note of. It's a good project.