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Lost. Found. Secure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #15 | 4.154 | 4.154 |
| Overall | #17 | 3.974 | 3.974 |
| Gameplay | #26 | 3.538 | 3.538 |
| Aesthetics | #29 | 4.231 | 4.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
Player needs to locate the objects that carry abnormality by observing its sign as an activity or sound clue.
Limitations
Decoding - player needs to read the dialogue and observe the type of activity that happened, to find the objective items.
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Comments
Nice sound design! I play on browser and I think camera move too quick when I turnaround (maybe it's just me)
A well made SCP-ish game. Especially the great visuals and fullscreen effects. Very cool.
I'm a bit sad that I only see the, what I assume to be my sleep paralysis demon, during the first room only though. Maybe cuz I only hold items for too long only back then? Would be cool to see more creepy stuff on later levels though.
Other than that, I have nothing to complain. Cute oracle, well made sounds, and a very nice concept.
Really good sound design and atmosphere! The gameplay has a nice rythm to it as you search the room and show items to the oracle. It feels very complete. Very impressive for a game jam game!
very interesting game 😭😭😭😭😭😭😭
I love cute willy bigly Oracle, I would let her use me as a shielddd~~~ > 3<
anyone would be down bad for oracle fr
I think my silly ah got stuck when sometimes the object wont go through the door and the abnormal item was not found but the 3d and the sound pressuring me is so good holy peak. absolute cinema i love Oracle
Thanks for the comment! oracle is real peak🔥
Really love the spooky atmosphere — it sets the tone nicely and makes the environment feel immersive. The gameplay concept itself is quite interesting too!
However, on my first playthrough, I was a bit confused about the main objective. I think I missed part of the explanation dialogue, and since there wasn’t any reminder or hint afterward, I ended up just running around picking up random items until I restarted. Maybe adding a short objective reminder or a clearer prompt could help new players stay on track.
I also found the controls a bit tricky — the mouse movement didn’t feel very consistent, which made it hard to control at times. Smoother or more responsive movement would really improve the overall experience.
Thanks for the feedback! we will improve that in the future project