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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

My feedback so far to 0.9.0

A topic by JohnSmith_realone created Nov 03, 2025 Views: 1,832 Replies: 2
Viewing posts 1 to 2
(+2)(-1)

Hi!

This is my first post and I had the need to give a review to the latest update. I've been a VotV player since March 2023 and I played most builds that came out since then (skipped 0.7 iirc) and I really love this game and want to add to its development by leaving some feedback.

First: The controls
I really don't get the hate to be honest. In my opinion the controls are way better than before. It always baffled me how basically everything was just Alt+E. The new layout adds a bit to the Half Life feeling, where "E" let's you pick up stuff aswell. Using E for object interaction and R to put stuff into inventary or the hand is pretty easy and intuitive and I really hope that despite some criticism against it, the new controls will stay. The only thing that is a bit weird is the left shit + E one, where you can draw a line in which the object is supposed to be pulled, because that really feels clunky at times. 

ATV
Nice design, but imo the ATV as a gameplay element is horrible now. I used it in my first playthrough, suddenly that thing did not want to start anymore and I didn't know what happened, it hat 0 Power, no matter which key I hit. Turns out you now need a car battery for 150 bucks. That's nothing I want to experience on day 1. To be honest, I really don't want any detailed car mechanics elements in this game, the simple "throw toolbox against ATV" was sufficient. Haven't touched the ATV ever since, might give another go after purchasing the solar module (1.5k for the solar module is crazy lmao). Also flying off the vehicle after a small crash is annoying and the vehicle itself is so volatile, I'm amazed it doesn't lose any HP when touching grass like what the fuck is this thing

Triangulation 

At first I hated it, especially at the beginning of the game. But then I remembered how slow the cursor was in the older version and how I missed signals all the time because stuff was slow as christmas. Investing early money in ping cooldown helps a lot, and the base offers enough possibilities to earn a lot of cash on day one. 

Trash

I fucking hated the trash system when it was implemented. Even though you could make a lot of money by selling full garbage bags, the whole game suddenly felt like work and I did not enjoy it. So when I first entered the base in 0.9. I was immediatly annoyed, since there seems to be way more trash than ever before. But when I found out, that piles where just objects where you could draw 5 trash items from, I was quite happy, because picking up trash has never been fast (just spamming E+R cleans every room in a few seconds as long as the inventory isn't full). 

Server minigames

I liked the old ones, I'm amazed that there are some new ones and that they do not suck. But there is one mini game in particular that I hate very much, that is the one in which you have to pull a yellow dot through a "maze". I know exactly where the dev got the inspiration from and I seriously hate every implication behind this minigame. 

Generator minigames

I like

Upgrade modules

love them. Yet it is kinda confusing: I bought the Global Alarm module and couldn't add it to the radar, which has 4 module slots, but obviously now purchasable module. 

New base design
love it

Options being blocked at game start
Fuck you. Why the fuck can I buy a radio from day 1 but have to wait to fucking day 7 to be finally able to use it?

Ragdoll effects
That one reeeaaally annoys me and I just want to be able to turn it off. Just jumping down like 10cm and Kel immediately starts to roll, this is utter bullshit. That yee yee ass ragdoll effect should be part of the funny option as the only "not fun" option.

Hashes / Floppy disks

It's a nice upgrade from adding simple paper sheets to your cardbox to using floppy discs to download some data. In theory it is much quicker than the older method, but currently the error-retry-rate is ridiculous. I had to buy a new floppy disk very early since I lost one, and even the one with 0 uses had one error after another. I mean, if the floppy had been used for like 100 times, okay, but a fresh and new floppy disk? C'mon 

All in all it's a nice update and I really enjoy the new stuff so far. Amazing to see how this game world went from some low poly - low texture resolution open world with a simple cubric building in its center to this realisticly feeling open world with each new iteration. 

(+1)(-1)

I have to say I mostly agree with you, I like this update more then not but the work load for a fresh start (not bringing any thing in with you or having help from a kerfur) is insane right now and having the controls change too was jarring but now I have them down they are mostly better i think, as this is a very early iteration of the 0.90 branch of this game I'm certain things will get better but if the work load is going to be as high with all the extras I think they might have to make the days longer.

Anyway I'm just going to repost this here as I kinda agree with you more here then in the other thread were I originally posted this

“I really like the added content, more immersive sim the better I say but right now the work load is just way too dam high especially if your starting fresh, I came in to 0.90 with a Kerfur O, 2 server racks of GPUs and coolers with a ton of other shit like a coffee maker to make my life easier and I still had to cheese my old save to send another 2 server rack full of GPU's just to sell because I did not know about the Cr towers (they are not even on the map yet) and the fuses they use (100cp to buy 1cp to sell RIP) and on day 11 I think all 3 of my tower whent down right after I spent my last coin on ATV tires and a solar pane so I needed a shit ton of money to buy the expensive fuse to fix the hard to reach towers (yes I could have just reset the tower and buy the fuse later but after doing that “puzzle” 3 times I made the decision to never do that again). Anyway I do really like the physical modules for upgrades, I also like the triangulation thing, at first not so much but after I mastered using one of the Cr Towers to find a ping and then used that to get the others over it was no problem, now I have it mostly upgraded it is a dream to use, better then the old system I think. I also love the base layout and how it has “grown” to be more in what you would think a base supporting a team of people would look like/need, the 70's carpet in certain spots just adds to the atmosphere i think and there is clearly more to explore and that has me excited/scared.

The ATV is a mixed bag for me, the major issue being the battery, having it not charge with an alternator is just wrong, like I get it as players we should be punished for leaving the ATV lights on when the engine is off in a immersive sim and the old ATV just had nuclear lights so you could get in the habit of never turning them off but to have them not charge and then needing a very expensive solar panel kit that lets be honest here is really mediocre is really not great, I get the need but the execution not great, I think we need to have a “weak” alternator to start with that barley charges when the “normal” lights are on and when you upgrade to the big lights that's when you need to upgrade the charging system, and then you can still have you mechanic were if you leave the light on when your off the ATV you lose battery charge, do it enogh times at night with a weak charger and big lights, you will suffer for it as you should for your poor planning :P. That's my biggest criticism of the ATV I would also point to the tires as being a bit to expensive (you should have a cheap option if your in a pinch like a 15cp “wheelbarrow” tire that you can bolt on but is very bad/dangerous but you can still use the absolutely necessary ATV) or just have them have a bit better life spans, but other then that I love it, it feels more stable and has wonderful upgrades like a map, god I love the map.

Anyway I like 0.90 more then hate it lol but thats mostly to the fact I came in to this game with a lot of wealth that you normally would not have with a new start, if I were to have a fresh start as it is I would hate it as there it too much to do and not enough time, like yea that's part of the game but now it is way too much and if the days don't get longer it's not going to be fun to play."

(+1)

They just need to make the tires last longer and take less damage from minor impacts.  Making them expensive is fine if they wear out slowly, it would perfect as a mid game expense but crushing if you have to replace them early.

And yeah atv definitely needs an alternator for real.  Could be an item that wears out and needs semi regular replacement as well, until you get the solar panel upgrade maybe idk.

I'm sure all of this stuff will be adjusted anyway since this is a super early build.