Play Lokoban
Lokoban's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #14 | 3.178 | 3.455 |
| Fun | #14 | 2.927 | 3.182 |
| Art | #16 | 2.760 | 3.000 |
| Design | #17 | 2.592 | 2.818 |
| Overall | #18 | 2.592 | 2.818 |
| Sound | #30 | 1.003 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game incorporate the theme Transport?
You transport cart and people to specific location
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Comments
Very nice puzzle game. I wish it had more levels, because the puzzle mechanics had the potential for deeper level design.
I enjoyed the 3 levels though. Good work
I enjoyed the train sokoban mechanic and I was quite sad to see it only had 3 levels, there's a bunch of potential to this but there isn't enough space in this game to see it.
The character art is cute but a lot of the rest of the assets make the game feel extremely unfinished, would have done a lot to make the game a more complete but short package.
I really enjoyed playing your game, good, simple and tricky puzzles. really enjoyed figuring the puzzle out. The only one feedback would be improving your visuals and sound design. U could have put some time in background a small background which could have elevated the whole game itself. but transport mechanic is really good. all the very best for your game dev journey.
If you get some time, I would like to have some feedback's from you on my game so I could improve on my game dev.
Really intriguing transport mechanic that took me a bit of time to figure out, so simple but yet complex enough to lend itself to some fun puzzling. Though with 3 levels I wasn't able to see it explored much.
Loved the character artwork but would have liked to see the rest of the game's visuals given some attention too. I enjoyed the last level, was a good display of using what you've learnt from the previous puzzles in a large scale. Nice work!
Cool game, wanted to play more of it.
I managed to complete last level without one passenger, so felt a bit confused. The difference in sprites was hard for me to realize that the spot needed any passenger, not s specific one.
Could be great with some polish and more levels!
Hi Rubikarp! I just played your game, Lokoban, and honestly, this reminds me of a past game jam I wanted to do two weeks ago before the MashUp Game Jam 2025 even started. I originally wanted to create something like this game called Snakeabon, which is basically a turn-based version of Snake, to which you move in a limited number of spaces to eat all of the apples to win, and this game was going to be made for the Mini Jam #196: Snakes, which had already ended at this point. While I made all of the assets in Piskel, the execution was... not super great. Now, the limited number of spaces the snake moved worked just fine, it's just that his body wasn't extending all the way to even achieve to reach that authentic "snake" feel. Oh, and since the Mini Jam only lasts 72 hours, I quitted the jam, and that's how I moved on to the MashUp Game Jam 2025 and made Delivery Berrie.
Now, for the actual game, I really love the artstyle for your characters, and that they're supremely cute and give off that authentic crayon-ish "kawaii" feel. As for the gameplay, it's just like on how I envision Snake and Sokoban mixed in a blender, except that now it's train tracks, and you have to transport people to their specific locations. I can very well see this getting built upon in the future. As for the music, I completely understand if you had any time constraints, but a little music or any sound effects would be nice for a game like this. Overall, 3.5/5 stars! ⭐⭐⭐(The reason I gave a 3.5/5 star rating is because I gave 1 star to the music/sfx, to which there isn't any.) OUTSTANDING work, Rubikarp!
Also, Rubikarp, If you have the time, if you would check out my game, Delivery Berrie, and rate it, I would very much appreciate of you even playing my game, and giving me feedback, whether it's good or bad! Thank you so very much if you do! ❤️🎮🕹️📦🚂
veryveryvery cute art, I especially liked the vocaloid passengers in the third level, I wish there was more, this is a pretty interesting idea and I'd like to see where it goes. I will say i encountered a weird bug in the third level where my train glitched into the wall while it was carrying some passengers. It didnt impact the gameplay that much i was just a little confused. I'd also really like an undo button. cool game!