It's not the players who are frightened, but the NPCs. This gameplay element, where players need to protect the NPCs, is quite refreshing in a horror game. Nice game!
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Wraiths of Dumra's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #5 | 3.500 | 3.500 |
| Creativity | #5 | 3.833 | 3.833 |
| Overall | #10 | 3.333 | 3.333 |
| Theme | #10 | 3.833 | 3.833 |
| Horror | #10 | 2.667 | 2.667 |
| Story | #13 | 2.833 | 2.833 |
| Presentation | #14 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme did you choose?
Polar Expedition
How did you implement your chosen Theme in your game?
The game is set in a country with perpetual winter, and the player is escorting a supply caravan between outposts.
Did you implement any of your Theme's Bonus Challenges, and if so, which ones?
Land of Ice and Snow: The land is covered in snow and the caravan is comprised of sleds
Don't Freeze: The player has to keep themselves and the other caravan members from freezing by using magic. Keeping them warm helps to keep them from panicking. Keeping them from panicking keeps them safe next to the caravan.
Does your game contain AI-generated assets?
No






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