I noticed on the console that there was an option to check "server health" now- except I can't seem to figure out what exactly this stat corresponds to. Right now in my game the health of most servers I check this with is 0, but it doesn't seem to have any bearing on how frequently those servers go down. I know the "cr.health" function is tied to how many live fuses the towers have remaining, so I thought maybe it was tied to how many server upgrades each one has, but I checked both Whiskey (which has 3 already installed at the start) and one of the servers I had manually installed a couple of upgrades into, and both were listed as 0, so I have no idea. Anyone else figure out what it's for?
