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Paraworld's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Impression – This Decides the Winners | #51 | 2.583 | 2.583 |
| Visual Design | #52 | 3.000 | 3.000 |
| Pacing | #61 | 2.333 | 2.333 |
| Audio Design | #70 | 2.333 | 2.333 |
| Fear Factor | #74 | 1.833 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the level design, and the variety of enemies, with different move/skillsets. I didn't get very far due to the single life system so I couldn't check how the metroidvania style / new skillsets impact the game.
The main character's game feel should be fine tuned, but I can see you focused on enemy design for this jam.
huh strange, i actually focused more on the player for this game
I wish the character had multiple lives (like 3 or something). I also didn't see the point in fighting enemies because they take a lot of hits before they're dead and you are getting insta-killed if you are not careful enough.
Pretty good, though I don't see any point in fighting the enemies when I could just walk past all of them and go straight to the end, and there's no like EXP or anything you need to level up or get before the boss to beat it. It controls well, the sound design is good and I love the pixel art!
This is a cute little pixel game, I like the colour pallet and the design of the monsters.
For a critique, I would recommend keeping the contrast high and maybe lowering the darkness. there was several part where i just couldn't see where my character was.
anyway, good job :3