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Don't leave( Thailand horror game jam 2025 )'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #89 | 2.357 | 3.333 |
| Creativity | #92 | 1.886 | 2.667 |
| Overall | #95 | 1.807 | 2.556 |
| Gameplay | #102 | 1.179 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
Rule of horor
Limitations
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Comments
The game feels like a “hand-holding simulator,” where the main action is keeping fingers pressed — it ends only with a game over, no win condition. The visuals and atmosphere are effectively spooky, but it could be even more engaging with some additional scares or moments that make players too afraid to look, encouraging them to use the close-eyes mechanic more often.
It might also be interesting to include a timer or score that tracks how long players can hold on — that would add a challenge element. The sound design is crucial here; enhancing the ambient audio and subtle player sounds (like breathing or nervous movement) could make the experience much more immersive and tense.
— Ryu, Push Play Pls, Don’t Delete That!
(We joined the jam too — our game’s called Push Pray Please! if you’d like to exchange thoughts.)
The control scheme was certainly interesting. Probably one of the few games where it can function better with a touchpad. I understand that trial and error was the essence; however, there seems to be too little incentive to do so currently. Without some kind of goal or story, a scoring system would've definitely helped.