Very nice game.
The sound really creates a specific atmosphere. I really liked it. However, in the background I heard a "strange" sound, like a sick person having difficulty breathing. This is part of the game's music, right?
| Criteria | Rank | Score* | Raw Score |
| Audio Design | #27 | 3.000 | 3.000 |
| Pacing | #36 | 2.706 | 2.706 |
| Overall Impression – This Decides the Winners | #38 | 2.824 | 2.824 |
| Visual Design | #66 | 2.706 | 2.706 |
| Fear Factor | #75 | 1.765 | 1.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Additional info
All music created by Belle Riordan.
Made in the Godot Engine.
Very nice game.
The sound really creates a specific atmosphere. I really liked it. However, in the background I heard a "strange" sound, like a sick person having difficulty breathing. This is part of the game's music, right?
that's sfx of the parasites! I've had a few people point this out, so a version of the soundtrack without the parasites will be uploaded to YouTube and SoundCloud. Hope this helps :)
Took a little while to get grips on the combat, but I enjoyed that was very forgiving and allowed me to piece together how to attack. I loved the boss fight at the end. This gave me SNES vibes like older 2D zelda and metroid vibes.
I find it respectable that you managed to have such good pacing in the game. You started small, introduced more elements and even had a boss fight at the end. Very good job! I found the latching mechanic to be very original and enjoyable with a lot of potential for more interaction, like connecting objects. The boss had some dead angles where, upon latching, it could not reach me with its attacks anymore, so maybe check all directions and see if the boss attack range fits? (I just guess that is how you intended it). Good job again!
What issues I have with this can be explained by lack of time.
You should be proud.
This was actually really enjoyable! I really liked the "latching" mechanic, and I think the whole idea is really smart, needing to be stuck to an enemy to do damage but also dodging their attacks, I could see this becoming big with a few more interesting enemy types and some more interactions you can do with the latching, awesome!
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