Play Horror Game
Voices Of Silence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fear Factor | #71 | 1.890 | 2.500 |
| Visual Design | #74 | 2.520 | 3.333 |
| Pacing | #76 | 2.016 | 2.667 |
| Audio Design | #79 | 2.142 | 2.833 |
| Overall Impression – This Decides the Winners | #80 | 2.142 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Not bad, good concept. The music selection could've been better. The jumpscares was good. Also a sprint option would help (I think the experience makes it kind of a walking simulator so it's no intended.). All in all good game.
That was cool! Very nice pacing as it increases the creepiness. Audio was really well done and the world felt fleshed out nicely. Why does the lady want to hurt me :) The ending music made me chuckle.
Submitted 11 days 7 hours before DL..
Audio is off synced from subtitles
Missing settings button in game
You need a setting to disable voice over some people dont want that
I like that you can explore a bit
It's not designed to be synchronous with the sound.
The settings are in the main menu.
During the voiceover, you can mute the sound using your audio system.
Thanks for the feedback.
Hi! Please explain how the jam’s theme is incorporated and which diversifier(s) were used.
This is just to validate your entry, as I'll delete your comment when these details are confirmed!
Hello. My game conveys the theme as follows:
1. Kindness corrupts: good deeds lead to bad consequences.
2. The player spreads the parasite while trying to help others.
More specifically:
You work in healthcare. Early in the morning, you receive a call from your boss about delivering humanitarian aid with essential items to people in his settlement. At the time, the disease was spreading.
Each time the protagonist delivered humanitarian aid, they spread the parasite and the disease further. With each passing day, their condition worsened: visual illusions, hallucinations, ringing in their ears, and whispers that speak to them within them. On the penultimate day, the protagonist's condition worsened and they began seeing all sorts of nonsense, including bloody footprints, trees, corpses, eyes in the sky, and bloodied villagers.
By the end of the game, the player can't cope and simply passes away.
The game features jump scares and TDs.
Thank you.
Thanks!