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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Unstable 0.9.0 Bugs and Feedback

A topic by Lerua created Nov 07, 2025 Views: 5,595 Replies: 9
Viewing posts 1 to 8
(4 edits) (+2)(-1)

Tried my best to be clear and condensed with these as possible, apologies of it's not clear enough. As well be editing or adding to this when I find new Bugs as I play. People already have, but others are free to add on even though I am aware there is another post that is being the Unofficial Bug Reports. This is for me to mostly be able continually add everything I find along way that is broken, seems broken, or provide feedback on that is working or not working so well and my best attempt for possible Solution suggestions.

Bugs:

1. Metal Chair Freeze?: So having to edit this one because the Freeze Bug happened when I was moving my pile of Wooden Scrap, unsure what’s causing the Freeze Bug. When picking up a Metal Chair that’s fallen on its side and moving the camera quickly away, the game freezes. Sounds and ambience still seem to play, but even trying to wait and while not moving at all the game was unable to unfreeze and had to force shutdown. This happened at first with the Metal Chair in the bedroom in Alpha base, the second time was the Metal Chair at the Hole near Yankee. Was unable to reproduce the freeze again while testing in Sandbox mode, but it was a quick test and both other times it froze I had been playing for at least 30 or more minutes. Theory for now maybe something to do with moving Psychics objects a certain way, or just part of the Unstable nature of this release.

2. Light Glow Effect: So far, I first noticed that if you are on the 2nd floor of Alpha Base in either the Bedroom/Kitchen, Bathroom, or Balcony if the lights are turned on from the 1st floor. Haven’t noticed it anywhere else on the 2nd floor yet. One last place I noticed the Lights glow effect is if you are at the closed door to Administration, the glow can be seen through the crack of the closed doors unsure if this one is intentional or not. Then when out about the Map you can see the glow of other light sources peering through objects.

3. Tutorial Yellow Lines: When at the part with the Signal Computer Command Center, the Top Question Mark next to the Play Signal Console when on page 10 talking about Saving Signals the line does not go to the button but where the Chair normally is on the middle of the floor. There are few other minor times when the line doesn’t appear form center of the screen but appears off center above the screen. Sometimes notice this would happen if you do something before the Tutorial talks about a feature it’s going to talk about.

4. Crash/Fatal Error: A lot of times after playing a long time starting at least an hour or above on a save whether it be Story Mode or Halloween mode, there’s a high chance when returning to Main Menu the game immediately crashes.

5. ATV Brake Spin: When the ATV brakes are on, it likes to spin in place and either falls back or forward on slopes a little.

6. Floating Rocks: It seems the migration of the Floating Rocks returns once again, notice most them are in the Inner Square of Satellites around the map. Haven't noticed any Floating Rocks outside of the inner Satellite array.

7. Pink Wisps Event: This event still seems broken for many where they spawn appear rapidly and disappear just as fast.

8. Photographing Entities: Some reason the Entities I've photographed have the ID of like "prop_food_mushroomc"/"prop_food_mushroomb",  not sure why this sometimes happens with Anti-Breather but happened with the Pyramid, Killer Wisps, and the Door. Think one point photographing the Pyramid is ID'd as "Fossil_hound", which unsure if a Fossilhound was out and somehow despite the distance it got ID'd. But it seems Distance affects the ID the Entity is given, further Testing will be done.

9. Kerfur Omega Pathing: So far this has happened only once, but while grabbing Hashes they were travelling from Juliet to Kilo instead of using one the Bridges they tried to shortcut through the river and stood stuck at the river bank. Before in past it fixed their pathing if I took control and set them in a certain direction they self correct to finish the hashes but after few attempts this didn't work. So far the only time their pathing was a problem, will update if it happens again.

Bugs/Feedback:

1. Day Speed: While it’s nice the days move faster, it feels like they move far to fast for Early game and feels like you are rushing around to maintain everything and get the dailies done. This leaves little time to do anything else, not even decreasing the Day Speed affects the speed only by a few milliseconds. Now the base Day Speed doesn’t have to return to the previous Day Speed, but reducing the speed by maybe 5 or 10% would be nice to have time to do more. As well increasing the strength of the Day Speed option for the Save to have more of an affect rather than it barely affecting it by milliseconds, this also goes for the Difficulty affecting the Time passage both combined still barely change the speed by milliseconds.

2. Difficulty Daily Signals: I’m unsure if this was intended or not for Normal Difficulty, but asking for 5 signals early on when the Day Speed is too fast when you are barely able to manage 3 signals at the max in one full day. If this is intended, as mentioned before with the Day speed will need to be decreased to give people a chance if even barely to make the Dailies on Normal. Have yet to return Hard++ difficulty because the Day speed is far to fast to do the Dailies, and I doubt with all full upgrades you wouldn’t be able to barely make it all not to mention maintaining everything.

3. Arirals: Gotten to part where the Arirals should be building their home but only things there are the Ships and the container that’s normal on the fireplace. I’m not sure if their Treehouse is being changed, moved somewhere or if this was not intended in the first place. These are the Main Events involving the Arirals that seem broken; the Brownie Trail didn't spawn, the Dropped Gun bugged out when I tried to return it by place it where the Treehouse would be causing the Ariral that retrieves it spawn forever until I reloaded. Placing Shrimp where the Picnic was and where the Treehouse normal would be doesn't affect the Rep at all.  The Ariral Rep events for most part seem work fine and unaffected in 0.9.

4. Mannequins: I'm unsure if this is intended, but 99% time I find the Mannequins carrying objects around and have made a real mess of my base. Again not sure if it's intended to make the Mannequins be able carry things sometimes or unintentional all together.

5. Ariral Satellite Signal Trio: So I'm unsure if it's intended that these appear after the Obelisk falls, but they still spawning the day after the Obelisk falls and not the day before it spawns. Again unsure if it's meant to be Spawning after all this time, or never been fixed yet.

Feedback:

1. Tutorial: I’m neutral to the On-Rails version of the Tutorial it was both nice to have a flow of what to read and do, but also not able to speed up some walls of text. The Signal Console Command should be condensed to single Question marks that walk you through the Mechanics of Signal Processing, instead of waiting for the Info Dump then have reread it all to interact with anything. Now I don’t know how easy or even effective this be implemented, but an option to show a Video on the side of the Mechanic just explained so people can understand the action being requested of them.

2. ATV: A little adjustment to the ATV Lights so they aren’t close to being completely useless because they barely light the way, they don’t have be amazing but it’s hard to navigate in the pitch dark more than usual. Other than that I am so happy about the ATV finally having upgrades, and the Smoke Threshold readjusted so it’s not in the way of traveling has also been great.

3. Halloween Mode: Glad to see the return of the Pumpkin Radar pings this will help a lot newer players, but towards the end of the event where you have return to base the [Redacted] were not noticeable to me and I completely missed them until after the event finished. So perhaps have the [Redacted] appear in the players inventory or make [Redacted] glow so it is less likely to be missed. Unless I was being dumb and there was Text that clearly stated what to do, in that case my bad.

(1 edit) (+2)

the tutorial "ESP Tracers" (taking the term from MC hacked clients) appearing weird is funny bc its actually the same bug that occurs to censor boxes when your view is nearly perpendicular/away from the source (IE can entirely black out the screen or just suddenly flick across the screen)

(edit am dumb i just realised you were talking about the TARGET point of the line, not the line flipping the fuck out itself OOPS) tldr when converting from a 3d point in space to a 2d point on the screen, the math still works even if youre looking away. the 2d part is normal (although flipped), but the "depth" component is negative. youre supposed to check if the depth is > 0 and only do your drawing then. which nose is not doing .>. i can kinda understand why this went unfixed earlier since the censorboxes werent commonly encountered but now that its used for the ESP tracers it needs to be v_v

related to the tutorial, it REALLY needs a "gina cross" hologram person like from the half life hazard course. all of VotV's mechanics are actually stupid easy once you learn them but theyve never been explained particuarlly well, and i dont feel as if they CAN be via text alone. there needs to be someone to demonstrate it in practice. but tutorializing things is a tough balancing act and nose seems pretty fed up with ""Dumb Questions"" (hence the very fancy HINTS ANT TIPS button) so i can understand why its in the state its in currently

Oh interesting that's why the Censors are buggy the way they are.

Also yeah I was going make a joke about the Tutorial along lines of something; "The forever struggle to make a Tutorial that most new and old players will like".  So yeah it's completely understandable how the Tutorial got to where it's at, and I wish the Devs the best of luck and figuring that out. Tried to think of ways that might help make it better.

Adding to this list,
* Zip Drives seem to turn into errors if they are in the zip drive with info and you save and reload
* Bao only asks for one specific level of processing instead of multiple different though I could fully see this as a QOL feature and not a bug
* The option to disable radar towers taking damage does not work and they still take damage / go down
* In addition to the zip drives ive also noticed floppies occasionally dissapearing from my inventory though I cannot recreate it, seems to just be at random which I        know isnt super helpful sorry

Will add more if I find more but these few things were lacking from the list above that Ive personally noticed

the differing level of drives for dailies changed by the difficulty setting. given the introduction of tweakable gamerules i imagine thatll get split out to its own separate thing

i can confirm the radar tower decay thing not being respected too btw. ive heard something about alt being used as a debug key for testing them going down but i cant confirm that myself. at least you can turn off the lightsout minigame, it gets real old when youre doing it like every 10 minutes

Is this intended to be a masterlist, or just your feedback?

So just wondering if anybody also had this happen to them and found a fix, I got the video camera, and it works fine, but when I save a video, I can't view it on the PC (While I was looking this up to find a fix, saw a reddit thing that apparently videos don't work on the pc right now) so I go to where the video is saved to look at it but when I open it it's just gray

Weather effects now happen inside the base (raining/fog/etc indoors)

Might be dealing with a bug here and hoping it will be patched up, On the 10th day in story mode I am somehow not receiving my daily task schedule, Idk if it's part of the radar feature or not  as I fixed the radars and the radio tower and still no message has been received. Also is there a way to repair fuses if that has been added already instead of buying said fuses.

(+1)

Make sure you all are actually submitting these as actual bug reports and feedback and not just posting it here.