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A jam submission

Surface BreakerView game page

A Dome Keeper Clone
Submitted by Branno — 2 days, 18 hours before the deadline
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Surface Breaker's itch.io page

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Comments

Submitted

Works pretty well. Had to look up the controls a few times, which was sometimes a hasse because when hitting ESC the last selected menu was still active. So when trying to look up controls i had some settings open, confusing me. Was expecting to always get to the pause menu from the game. Wording is inconsistent in that matter too: the menu item is called options, but when clicking it its called settings. The options/settings have a "back" button, but the controls have a "return" button.
While writing this i had the game running in the pause menu and the music stopped at some point. Resuming the game didnt restart it. I think in my first playthrough it never stopped playing?

Submitted

I had fun.

  • Using AD to turn the turret and mouse to shoot is slightly weird.
  • Once, after I started a new game after failing, I found myself in a glitched-out map with a weird background full of invisible resource blocks, and no central dome.  I haven't been able to replicate this.
Submitted

I think the game is pretty self-explanatory from the perspective of someone who doesn't usually play roguelikes.

My only note is that the resource nodes could stand out more.

Keep up the good work.

Submitted (4 edits)

I played dome keeper a bunch so I'll do a lot of comparisons, I guess. (and abbreviate it DK)
At first I didn't like the attractor beam, but after upgrading width I started to like it. It's really prone to resources getting stuck on blocks that half obstruct the way. It's also worse than DK in the way that you have to commit to a single direction.  DK's elevator feels amazingly useful from the first moment, a must use in all runs, unless you find a teleporter first. even then.
The map generation feels kinda bad. I got hardblocked very close to spawn in two directions.
It's possible to bounce back and forth between blocks even if you don't intend to but it feels like a bug to speed-mine this way, not like skill expression like in DK.

The win screen opened behind the upgrade screen but I was able to interact with it.

You might want to have a toggle for the gun to rotate towards the mouse, if M1 will be used to shoot the gun.  

There are other DK input parity things that are missing, I think using Q to quit the upgrades is one. not sure.

I can't say I enjoyed the glass around "relics" having  collision. it's bothersome. 

It was difficult for me to distinguish "water" blocks as resource blocks before I interacted with them, I think in DK the earth blocks have a more neutral less noisy texture to them which makes you recognize the special blocks right away.

It has a while to go before it's not "DK but worse", but I think you'll get there.

Submitted (1 edit)

Gameplay recording:

  • Have to juggle keys to exist dome from upgrade screen. It'd be more straightforward if Q was the dedicated key for quiting and dropping stuff.
  • Resource rich rocks were unrecognizable at first glance on my first playthrough. It took me a while to understand that rocks I ignored actually hold iron.
  • Hard on the eyes especially in full screen. Background decorations on the ground are almost as bright as mineable blocks and have similar patterns to resources or damage indication. It looks very "noisy", there's no visual gradation to how important an object might be.
  • Scale seems fine in windowed mode, but in full screen everything feels way too big.
  • I liked how the gun handles. It's slow, but I wasn't annoyed by it. I think the inertia makes it feel satisfyingly massive rather than slow.
  • Either my mouse is broken or special dome upgrades pick themselves automatically by hovering over them for too long.
  • Retrieving the upgrade from a broken dome was kinda cool and mysterious.
  • There's this weird issue with OBS where the game is mirrored and rotated by 180 degrees in the recording.
    You can see my mouse is flipped in the recording because I fixed it in OBS, but on my screen it was normal. This is so bizzare, I'm not sure if it's something wrong on my end or something weird with the game.
  • I feel like double-clicking the upgrade should buy it.
  • Audio settings allowed me to deep fry the music if I set sliders to max.
  • There's a weird graphical bug, see screenshot. Everything works normally but textures are all messed up or stretched.
    I managed to replicate it multiple times:
    1. start a game normally
    2. change window mode/full screen (doesn't matter if during game or in main menu)
    3. quit to menu
    4. start a new game
    5. bug

I'm freshly after playing Dome Keeper few days ago so my impressions are colored by it.
The gameplay itself seems good, but it felt too slow. Like I was having an unlucky run in Dome Keeper. What I mean is in DK your first iron deposit usually gives you 4 units so you quickly get an upgrade. Here you need to find 2 deposits. I ran into unbreakable blocks that forced me to change my directions very often. It's very easy for a clump of resources to plug the tunnel, something that rarely happens in DK (individual resource can get stuck but not whole pile of them).
It just feels like there are speed bumps everywhere.


Developer

Thanks for the feedback. It's really high quality.
I just released a new build addressing some of your issues.

Unfortunately I couldn't try it properly since it has a persistent bug where tiles are changed randomly, sometimes is a sudden change of a couple of tiles around, and other times it seems that it's working fine for a while, but then a lot of the tiles suddenly change. Also when creating a new level, there's a chance that the level gets corrupted. I'm adding a couple of examples in a video. I tried both linux and windows versions and the changing tiles were present in both.

I'm not sure if the music is exactly the same as the last DD but I feel that it has something new, anyways I like it. The opening portals for the enemies are a nice touch. I like how the art style is slowly but surely revealing the intended style, keep going!

Developer (1 edit)

Thanks for sharing. Hopefully i'll be able to replicate those bugs.

EDIT: Looks to happen on 2nd play throughs. Some to do with caching. I'll upload a new build when I fix it.