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A jam submission

Scarecrow ManView game page

He is stalking
Submitted by aJumpyGuy — 8 days, 23 hours before the deadline
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Scarecrow Man's itch.io page

Results

CriteriaRankScore*Raw Score
Fear Factor#392.3642.364
Audio Design#872.0002.000
Pacing#881.8181.818
Overall Impression – This Decides the Winners#892.0002.000
Visual Design#1022.0002.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Additional info
Play as an unsuspecting victim of the Scarecrow Man

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Comments

Submitted

Hey, I've tried the web version, and somehow I wasn't able to move my camera with my mouse at all. I thought it was a feature until I saw the youtube video you added to the game.

The ending for me was kind of anticlimactic, when I mopped the floor there was a jump scare sound and the game prompted me to try again, so it was a dinner simulator from my perspective.

Based on my experience, it could be a feature for the visual style you are going with clever level design. I suggest trying it out.

Anyhow I rated based on my experience and the video you posted, but I wanted to share this story.

Submitted

I can see what you were going for so I'll try not to be too harsh but I've a few gripes and potential improvements for the game.
The theme wasn't incorporated at all beyond a single throwaway line that doesn't have anything to do with the game itself, the story could have been completely cut from the game as it has almost no purpose in even building tension. Maybe a TV that's on mute that shows a newscaster clearly talking and then show a mugshot. 

The controls are clunky and unwieldy. It's unfortunate as it was something that really ruined the game for me. I felt slow and unresponsive. And the final "scare" was just the scarecrow killer silently sliding into frame, it had no payoff or anything. Just go here, grab broom, put broom back, here comes the slide.

Positives though, the art style is fun, it's giving Baldy's Basics which is something that I know can be pretty scary with the right lighting

The scare with the scarecrow killer sliding by the window was a good attempt at building some quick tension and horror but since the big payoff comes immediately after that it ends up feeling cheapened by the whole experience, you definitely should have dragged it out some more.

Try again next time! Keep creating

Submitted

The textures are very simple, sounds are good, and I'm not gonna lie, that jumpscare at the end actually made me jump even though I knew it was coming. Good job!

Host

Hi! Please explain how the jam’s theme is incorporated and which diversifier(s) were used.

This is just to validate your entry, as I'll delete your comment when these details are confirmed!

Developer

First of all thank you for taking the time to corroborate this. Now I'll explain.


Theme:

When the message is heard talking about the killer "developing a parasite that made him crazier" it means that he used it on himself and that is the reason why the game unfolds the way it does.


Diversifier:

The diversifier I used is "Kindness Corrupts" (Good intentions bring bad outcomes) in this case the protagonist appreciates his safety and stays home but utimately that is not enough to stop the Scarecrow Man from attacking.


I hope this provides more clarity, and thank you for reading too.