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A jam submission

Quickdraw KingdomView game page

Submitted by Bitwise Games (@bitwise_games) — 2 days, 15 hours before the deadline
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Quickdraw Kingdom's itch.io page

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Comments

Submitted

was not expecting the difficulty of the mini games ended up having to focus to beat them (I like it  would be boring without difficulty) 

I like that its kind of mini games mixed with mini story's gives each one a little more uniqueness

cool to see your using sdl like me I'm curious if our code looks similar, I used lazyfoo tutorials and I'm like 5000 lines deep in one file right now

I will say the target shooting game had black text on a pure white screen and it blinded me

Developer

Hey, glad you liked it. I've been using SDL for a really long time now. If you're just starting out, I'd recommend the book "SDL Game Development" by Shaun Mitchell. It describes the basics of making an engine in C++ with SDL.

Submitted

I will probably by it for myself for Christmas thanks for the recommendation, apparently sdl3 is switching  stuff up I haven't left sdl2 yet

Developer

CHANGES SINCE LAST DD:

==== FISHING ====

Fixed a bug that could sometimes cause music to not play during levels.

==== WIZARD DANCE ====

Added background visuals to the levels.

Updated HUD.

Fixed a bug that could sometimes cause the music not to resume after pausing.

Replaced the first level song, so it should be much easier now.

==== SHOOTING GALLERY ====

If you run out of ammo early on in the level, it'll end automatically instead of making you wait until all the targets are done.

You now need to reach a minimum accuracy percentage in order to win a level.

==== LETTER EDITING ====

Added a few cutscenes to the first two levels.

You now need to reach a minimum accuracy percentage in order to win a level.

==== TOWER DEFENSE ====

Fixed a bug that caused weapons to not shoot enemies, even if they are within range (at least, I think I did - please let me know if it's still there).

==== SHOOT-EM-UP ====

Added an outro cutscene to Level 1.

==== JRPG ====

Replaced Level 3. All three levels still need lots of tweaking, but I think this is the order I'd like to have them in for the final product.

Added an outro cutscene to Level 1.

==== DRAGON RUN ====

Added an outro cutscene to Level 1.

Added a tutorial.

==== IMP LAUNCH ====

Added new sound effects.

Added a tutorial.

==== MAP ====

Added ability to zoom.

Added buttons on the level card to move to the next/previous levels (this doesn't work if levels are locked).

Made the level card bigger so that the level title text is no longer cut off.

Added blurbs to some of the levels which appear on the level card. Ideally, every single level will have a blurb by the time the game is finished.

==== MISC ====

Fixed alt+tabbing.

Some characters have an icon next to their names during dialogue, making it easier to tell who is talking.

Created cutscene files for each game mode, instead of having one gigantic file.

Added an option to automatically skip cutscenes upon clicking Retry.

You can now press H during cutscenes to hide the dialog box (press H again or LMB to re-enable it).