I can't get past the title screen.
To be fair, I'm running it on Linux through Proton, and on an ultrawide monitor, so it could be an issue with the app or with my machine. Usually when I have this issue, it's because if UI scaling/positioning.
Play game
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I concur with Ferret, solid art style but gameplay could use refinement. I would suggest having the wave start smaller, you want to ease the player in and get them some Ws before you hand out the Ls. I would also have hit sounds or make the enemies reactive to getting hit. I couldn't tell if my incense was doing anything until they died. I would also add more movement mechanics. Neat entry.
Hey there! It's your buddy, Ferret Mustache, here.
I took a good look at your game, and I gotta say, you put in some serious work and built something really cool—especially the aesthetic. I peeped your other games in the shadows and I can tell you've improved a ton with 3D, like, massively.
However, I get the feeling that a wave shooter the way you’ve implemented it isn't quite hitting the mark. Something more in the vein of a game like Megabonk might have really worked well.
That being said, big congrats on the game, and I hope you keep building more and more!
Thanks a lot, Ferret!
I really appreciate you taking the time to play and that you liked the aesthetics.
It makes total sense that you mentioned Megabonk, it was actually one of my main inspirations, though I feel I haven’t quite reached that level yet.
Thanks again for the kind words and the thoughtful feedback, it really means a lot.


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