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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

0.9 Bug Reports List (Unoffical)

A topic by buttered_leo created Nov 04, 2025 Views: 19,750 Replies: 82
Viewing posts 21 to 40 of 66 · Next page · Previous page · First page · Last page

As soon as i start up the tutorial the game's audio goes completely silent, and also an icon appears on the windows taskbar notifying me that Voices of the Void is currently accessing my computer's microphone. My computer doesn't have a microphone. So i change the windows privacy permissions to deny VotV access to my imaginary microphone, and that makes the game's audio start working again. Although next time VotV starts up a popup nags me about how it still wants microphone access. I dunno what you're trying to do with the microphone but it seems kinda borked currently.

Kerfur omega won't take some floppy disks when ordered to do reports - possibly ones the player themselves have used? It has to be a fresh one/the one you previously successfully used with kerfur. It drops the disk at it's feet and then runs off if the disk is "bad".

That's happened to me as well, can usually fix it by having Kerfur-O follow me for a bit (or by using the remote controls). Afterward, he usually takes the floppy just fine.

(+1)

Я не могу попасть на сервер изза колизии тарелки

Random game crashes is a common thing in this build. It already crashed 2 times today. One during sleep and one during casual gameplay.

I Had a bug where i had permanent meta paranoia after finding those minature triangle ship things. needed to start a new save now because it saved in the middle of it (Dont know how it did that)

(+1)

I'm sure several of these have been talked about already, but for now here's everything I've seen. I'll come back to add more as I find them. Hope this helps!

1. Driving the ATV into one of those triangular wooden signs that block off the bridges and trails caused me to get launched into the ground and die.

2. Grabbing the big yellow trash bins outside the base while inside of them caused me to be launched miles into the stratosphere.

3. Getting off of consoles causes the hotbar scrolling to be disabled until pressing E again. Also I can still use my flashlight in it.

4. The graphics for the pipe minigame are buggy (pretty obvious)

5. The Ariral treehouse never spawned in. (Or maybe it tried to once but never reloaded it back in. I've seen discussion as to the cause of this elsewhere but I'm not sure myself.)

6. The Ariral gun event seems to be permanent and even returning the gun to the former site of the treehouse doesn't count as returning it. I'm just getting punched repeatedly. I used the debug scrape command to end it and it gave me an error alert saying it detected a "negative event".

7. Trying to grab a floppy disk as it is ejecting from the pc caused it to turn into an error object.

(+1)

There's some kind of physics bump impacting the ATV hard enough to trigger its damage siren and shave off a few HP every time I load a save. It may be hitting other objects too; i've also noticed the sprinkler gets detached from its hose and stops working on every reload.

I'm verry new to the game.

The controls don't cover the "bring satelite X to me".


I am in AZERTY so i need this command to use console + shortcuts without switch keyboard layout.

You never bring a satellite to you and i'm not aware of a command to do that. If you're not sure how to set your compass to a satellite dish then all you have to type is "sv.target echo" if you want to go to echo and so on.

(-1)

Hawwwo I don't know if anyone else has experienced this, but the treehouse and related events aren't appearing. In the area where the treehouse and the spaceships should be, only the spaceships are showing up. But if I try to get closer, the ships disappear. I only found the container that's at the picnic event, but nothing else.

(+1)

Recently got these official links and forms from someone in the discord (they've apparently been up there a while). I'd recommend everyone to check them out and see what's been reported and what hasn't yet:

Common, well known bugs

Bug report form and Bug tracker

Feedback form and Feedback tracker

@buttered_leo, if you could add these to the OP that'd be grand, I fear these'll be lost under further reports as they pile up. 
It would have been best if the dev and QA team had shared these here themselves but... Oh well, little we can do about that.

Единственный пока баг что я встречал это с крафтом О-Керфура, банально нельзя скрафтить части, голову, таз и так далее, скорее всего это связанно с обновленной системой крафта, но пока не перезаходил в игру со вчера, сегодня надо будет перепроверить и напишу есть ли проблема или нет. Для всех других игроков что любят поныть что игру испортили и превратили в душнилову, не забываем, игра симулятор работы так что вы можете пойти в тот же PC Simulator и там тоже поныть что душнилова из за того что нужно работать

Strange box of water surrounds the base after dropping a certain unstable item in the signal room. 

(+1)

I've consistently ran into a full freeze/crash during thunderstorms. Needing to kill the game process and restart.

ceiling of the server room seems to only partially obstruct Bad Sun. Most of it acts like window glass, but i also got directly hit with damage in a few spots.

(1 edit)

Update: lighting/shading is seemingly way more taxing on the game's performance than in prior builds, even with IES, console table lighting and sun rays all disabled. The issue seems to stem from the "Rendering features" option in the graphics settings, which determines the quality of light sources such as drives, tower and satellite beacons, and keypads. I tested my theory by filling a drive rack with level 3 drives and placing it on the signal searching desk, and the game dropped from 80 frames to 40 when I stepped back to fit the room in my FOV.

My assumption is that, like other options and save settings, the game isn't retaining the setting for it and applies the highest quality lighting even if set to "1". Disabling the rendering makes it impossible to determine if doors are locked or towers are online. If I could make a suggestion, it would be adding static color indicators with no light source for keypads and drives, so that they aren't stacking and chewing through PCs that are mid-to-low tier builds.

for some reason golf is blocked by its own satellite I can't go up the stairs

(1 edit)

The game is trying to autosave in main menu. I've received a "Cannot save in mid air" message in main menu after a few minutes of doing nothing.

Edit: game tries to do so every 5-7 minutes

Omega Kerfur book doesn't have a recipe.  Even when I have the book on the crafting bench the kerfur pelvis just doesn't appear as a crafting option no matter how many different kinds of scrap I pile onto it.

You actually need to follow the other manual, the one in the form of a binder, to know the recipe of each given part. There is no definitive one-and-done option to build an Omega Kerfur. Each part needs to be crafted out of the items listed from this manual's pages, including regular Kerfur parts, joints, the radioactive core and the module.

The other manual, the one in the image your sharing, doesn't appear to serve a purpose at the moment. That or it still requires the binder manual, but I couldn't tell ya' since I just placed both on the table and just followed the recipe.

cheers m8, didn't know there was now a second manual

(1 edit)

Another thing:

I disabled "Coordinate tower decay" in my save because it was starting to piss me off, yet after I S A V E D the new setting and played the world, for some fucking reason the coordinate towers STILL decay EVEN THOUGH THE OPTION IS NOW DISABLED.

It's been reported that this happens, supposedly it has something to do with a debug setting still enabled that causes the towers to blow a fuse when you push the alt key, which is kind of stupid. LOL

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