Killed yeti, I really enjoyed the game session. Learned mechanics through a playthrough, but didn't have any problems, good balance for new players. Music is vibing in a right way, chilled for a bit. Nice comfy art. Wishlisted to help with Steam algorithms.
good solid comfy game. it's like a chill slay the spire to play before bed or something. it's nice.
might be a bit late to give this feedback but i think there's a lot of info that is communicated in awkward ways. But i'll focus on Heat and Charging equipment.
every inch of my being expects charging to mean a number going up, not down, it feels extremely awkward for it to be represented as a number on eat item that goes down to 0.
and Heat is similar but in reverse, by all means heat is kinda just an energy bar, making it a thing that goes UP rather than a thing that goes DOWN feels unintuitive for no reason.
I know most people won't mention it, but I like what you did with the itch page, very smooth.
The tutorial is really nice and straight forward.
Overall my feelings are the same as last time outside the small additions you made are really nice. The gameplay still has the burst type of gameplay which is interesting. I'm not sure how busy I will be when the game releases, but I'll try to remember to check it out near release.
Music is comfy and good, I like how it gets more stressful when you fight the boss
Graphics are charming and cute
Gameplay is genuinely fun, from a fellow "take a board/card game and make it roguelike" dev, you executed this really well
Crabbing:
I wish there were a way to lock one individual item in the shop and not the whole thing, but I understand the design rationale to make it the way you did, there is added risk to locking
I think the game is a little too easy, but maybe that's just because it's the demo
Overall great game, looks just about ready for release, good luck with everything!
Solitaire Battle with more content since last time. Might be the last DD it enters since the release is in March and I don't have plans to expand the demo. Enjoy!
Comments
Killed yeti, I really enjoyed the game session. Learned mechanics through a playthrough, but didn't have any problems, good balance for new players. Music is vibing in a right way, chilled for a bit. Nice comfy art.
Wishlisted to help with Steam algorithms.
good solid comfy game. it's like a chill slay the spire to play before bed or something. it's nice.
might be a bit late to give this feedback but i think there's a lot of info that is communicated in awkward ways. But i'll focus on Heat and Charging equipment.
every inch of my being expects charging to mean a number going up, not down, it feels extremely awkward for it to be represented as a number on eat item that goes down to 0.
and Heat is similar but in reverse, by all means heat is kinda just an energy bar, making it a thing that goes UP rather than a thing that goes DOWN feels unintuitive for no reason.
That is all, actual combat and design is good
Thank you, appreciate the feedback!
I know most people won't mention it, but I like what you did with the itch page, very smooth.
The tutorial is really nice and straight forward.
Overall my feelings are the same as last time outside the small additions you made are really nice. The gameplay still has the burst type of gameplay which is interesting. I'm not sure how busy I will be when the game releases, but I'll try to remember to check it out near release.
Thank you! I'm glad to hear a compliment about the tutorial
Hugboxing:
Crabbing:
Overall great game, looks just about ready for release, good luck with everything!
Thank you!
Solitaire Battle with more content since last time. Might be the last DD it enters since the release is in March and I don't have plans to expand the demo. Enjoy!